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Program 2019

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Autodesk

Arnold GPU for Look Development

John Paul Giancarlo (Autodesk), Declan Russel (Autodesk)

Arnold GPU will bring speed and power to artist workflows – particularly those focused on look development and interactive lighting.  In this session John Paul Giancarlo will show you how to take advantage of NVIDIA RTX - Optix Technology and Arnold to speed up your look development process as GPU-based rendering brings significant speed to artist workflows, making it possible to work with near final quality renders at interactive rates.

John Paul Giancarlo

John Paul Giancarlo, Technical Sales Specialist, Autodesk, www.autodesk.com/collections/media-entertainment/overview

John Paul has been working in the TV/Film Industry for over 15+ years. He started his career as a lighting artist for Brown Bag Films and quickly made the jump from TV series to commercials, to be the studio 3D R&D Technical Director. He was instrumental in integrating Maya and Shotgun in Brownbags’ Pipeline and has worked on Emmy awarded TV show "DocMcStuffin" currently on Disney Jr, Octonauts on Cbeebeis, Peter Rabbit on Nick Jr, among others.​   JP is a 3D generalist, bringing his extensive knowledge as Visual Effects TD and Technical Lighting Artist with him.
Declan Russel

Declan Russel, Sr. Software Engineer, Autodesk, www.autodesk.com/collections/media-entertainment/overview

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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