With the proliferation of photoreal or "hyper-real" 3d rendering in animated feature films of late, we utilize the latest Path Tracing technology in modern production renderers, but instead develop novel algorithms in Non Photoreal Rendering that are fully procedural yet rely on custom defined artist brushes. Our technology is broken down into 2 major groups: (1) procedural edge detection, and (2) dynamic brushed lighting.
Christos will discuss developing custom shading plugins that provide NPR shading & rendering in modern production renderers, and Ernst from 9to3Animation will join in the presentation to provide a case study for their short film project Tom&Nonna using these techniques.
The aim 9to3 animation has set itself is to retell the stories of our childhood, the stories that we couldn’t hear often enough. We want to set people off on their imaginative journey by means of images – the visual art style that belongs to a particular story in which the audience becomes actively engaged.