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Program 2019

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CONFERENCE | TECHNOLOGY | OPEN SOURCE

OSL -- Beyond Shading

Andrew Kaufman (Image Engine)

Open Shading Language (OSL) has become the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

While many studios use OSL for rendertime shading, Image Engine is pushing the boundaries of OSL, using it as a general purpose programming language for a variety of VFX and Animation processes.

In this talk we will highlight several unique uses of OSL in production, including:

  • Procedural mesh and hair deformation
  • Authoring and modifying CG environments
  • Interactive image compositing
  • OSL as a replacement for Python
  • Sampling and generating Volumes (authoring OpenVDB grids)
  • Interactive visual programming with OSL for use in any of the above scenarios

We’ll also discuss successes, failures, and future plans for OSL at Image Engine and throughout the global Cinesite Group.
 

Andrew Kaufman

Andrew Kaufman, R&D Lead, Image Engine, image-engine.com

Andrew Kaufman is the R&D Lead at Image Engine and has been with the company for over 10 years. Lately, his time is split between managing the software team, collaborating with production leadership, as well as managing and developing Image Engine's open source initiatives, Cortex and Gaffer.

Andrew holds a B.Sc. in Computer Science and Animate Arts from Northwestern University, and his work was exhibited in Chicago as an emerging New Media artist. He went on to earn an M.Sc. in Computer Science from The University of British Columbia, where he published research for both SIGGRAPH and the biomedical community.

Based in Vancouver BC, Image Engine is a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping their exceptionally talented crew to push the boundaries of artistic and technical achievement. The studio has steadily grown its capabilities and expertise in creature design and animation, expansive digital environments, and stunning simulations with feature films such as Logan, Jurassic World, and Thor: Ragnarok as well as high-end television series such as Game of Thrones and Lost in Space.
 

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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