In this presentation, Image Engine Animation Supervisor Jenn Taylor will outline how the studio utilized its creature development pipeline when animating Drogon for The Loot Train Attack sequence in the seventh season of Game of Thrones.
Jenn will discuss how Image Engine has applied its previous experiences in character animation to Drogon while exploring how animation was used to drive performance from both technological and creative angles.
Visual Effects Society award winner Jenn Taylor brings 12 years of experience to her role as animation supervisor at Image Engine.
Jenn started her career in visual effects and animation at Bardel Entertainment in Vancouver, where she animated on multiple cartoon television series. She then made the move to Singapore, and worked as lead animator on Clone Wars at Lucasfilm Animation before starting at Image Engine in 2012.
Since joining Image Engine, Jenn has contributed to such titles as Elysium, Teenage Mutant Ninja Turtles, Chappie, Kingsglaive: Final Fantasy XV, Fantastic Beasts and Where to Find Them, Logan, Jurassic World, and Game of Thrones, moving through the ranks from animator to senior animator, then lead and finally to animation supervisor.
It was her work on Game of Thrones’ The Loot Train Attack that earned her the Visual Effects Society award for Outstanding Animated Character in an Episode or Real-Time Project.
Based in Vancouver BC, Image Engine is a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping their exceptionally talented crew to push the boundaries of artistic and technical achievement. The studio has steadily grown its capabilities and expertise in creature design and animation, expansive digital environments, and stunning simulations with feature films such as Logan, Jurassic World, and Thor: Ragnarok as well as high-end television series such as Game of Thrones and Lost in Space.