Program 2018

PLEASE NOTE: Program updates will be added continuously. More to come soon!


Using Blender for Movie Production

Ton Roosendaal (Blender), Andreas Goralczyk (Blender), Julien Kaspar (Blender), Francesco Siddi (Blender)

For the popular short films “Cosmos Laundromat” and "Agent 327, Operation Barbershop" - the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open source creation pipeline. Developing and sharing open source technologies is a great challenge, and leads to great benefits for small and medium animation studios.

In this presentation, four people from the Blender Studio in Amsterdam will give their perspective on production and realization of high quality 3D animation movies in Blender. Topics that will be presented include production and funding, pipeline setups, asset management, modeling and texturing, character animation, lighting and shading, compositing and rendering. Examples of the latest short film "Spring" (in production) will be shown as well.

As a special bonus the presentation will start with the festival premiere of the short film "Hero" (3 minutes) - a short film showcasing the upcoming Blender Grease Pencil technology, which allows the creation of advanced 2D animation in a 3D enviroment.

Ton Roosendaal

Ton Roosendaal , Founder / Chairman, Blender Foundation,

Ton Roosendaal studied Industrial Design in Eindhoven. Here he  co-founded the animation studio NeoGeo, in 1988. This studio quickly became one of the largest 3D animation houses in the Netherlands. Within the studio Ton was responsible for both art direction and 3D software development.

In 1998, Ton founded a new company called Not a Number (NaN), to further market and develop NeoGeo's in-house 3D tool Blender. In 2000 the company secured 4.5 M growth financing by several investment companies. In 2001 NaN released a web browser plug-in for interactive 3D playback and games. Target was to share a free creation tool, and commercial versions of the software for distribution and publishing. Sadly, due to the ongoing difficult economic climate, NaN operations were shut down early 2002.

In May 2002 Ton Roosendaal started the non-profit Blender Foundation. He managed to get the former investors to agree on a unique plan. The "Free Blender" campaign sought to raise 100,000 EUR, as a one-time fee to make Blender open source. To everyone's shock and surprise the campaign reached the 100,000 EUR goal in only seven short weeks. This is commonly regarded as the first big 'crowd funding' on the internet.

Blender development continued since that day on driven by a team of far flung dedicated volunteers from around the world led by Blender's original creator, Ton Roosendaal. With Blender originating as an in-house creation tool, the day-to-day feedback and interaction of both developing and using the software was one of its most outstanding features. To bring this back, Ton established the Blender Institute in Amsterdam and organized a series of crowd-funded "Open Movie" projects. The best known films, with 10s of millions of views online, are Big Buck Bunny and Sintel - widely considered to be masterpieces of Free Culture.

In July 2009, Ton received an Honorary Doctorate in Technology from the Leeds Metropolitan University, for his outstanding contribution to creative technology.

Ton's recent highlights were the launch of the 'Blender Cloud' platform, to produce several well received short films, and to watch Pixar give a Blender demo in the Nokia Theater in Los Angeles. This strengthened him in the motivation that the time is ready to a next step - establish an feature animation film studio in his home-town Amsterdam.

Andreas Goralczyk

Andreas Goralczyk , Director, Blender Foundation,

Director and Production Designer at the Blender Animation Studio, Amsterdam.

Julien Kaspar

Julien Kaspar, 3D Artist, Blender Foundation,

Julien is a 3D Artist at Blender Animation Studio in Amsterdam.

Francesco Siddi

Francesco Siddi, Producer, Blender Foundation,

After earning a BA in Industrial Design in Italy, Francesco spent some time freelancing as a CGI generalist in Switzerland, Germany and Italy. His growing involvement with the Blender project brought him to work as compositor and animator on Tears of Steel, the fourth Open Movie Project realized by Blender Institute. He currently works as producer and product manager at Blender.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Baden-Wuerttemberg, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Backstage, Foundry, Isotropix, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).

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