Whether Previs, Postvis, Pitchvis, or Techvis—and rooted in his formative Walt Disney Animation Studio experience—Clint’s storytelling and collaboration talents have been relied upon by such directors as James Mangold on Knight and Day and The Wolverine, J.J. Abrams on Star Wars: The Force Awakens, Ridley Scott on Prometheus, and Steven Spielberg as the Los Angeles Supervisor on Indiana Jones and the Kingdom of the Crystal Skull. Though his HALON credits include The Hunger Games, Hercules, G.I. Joe: The Rise of Cobra, and X-Men: The Last Stand, Clint has also utilized his creative problem-solving talents on sequence and shot design for such family favorites as The Sponge Bob Movie: Sponge Out of Water, Gulliver's Travels, and The Spiderwick Chronicles. Clint has also been instrumental in the growth of HALON’s ventures into the video game space as a pivotal partner for final cinematics including 2K’s Evolve, and as Cinematic Director overseeing concept through final animation on Hi-Rez’s Paladins, and the Mass Effect: 4D Holographic Experience, currently thrilling audiences at California’s Great America. Clint’s most recent projects include the Paul Feig reboot of Ghostbusters, Great Wall, and reteaming with Mangold on the final installment of the Wolverine trilogy, Logan.
Founded in 2003 by Daniel Gregoire, HALON Entertainment is a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen.
With headquarters in Santa Monica and operations in Vancouver and London, HALON employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish.
At HALON, we combine industry leading animation, design and real time game engine software with robust project management systems, and HALON’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline.
Every project benefits from HALON’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set.
With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.