Program 2017


The Future of Realtime Workflows

Simon Robinson (Foundry), Jean-Colas Prunier (FairyTool), Jeremy Smith (Jellyfish Pictures), Sebastien Deguy (Allegorithmic)

Currently, the projects pushing innovation in realtime production are built from the ground up and usually require customized tools. Is there a way to standardize the process to eliminate unnecessary experimentation and customization? What kind of research is being done to push the technology further. What can we expect to see in the near future. A panel of content creators and tool providers will talk about the collaboration happening to enable broader use of realtime tools.

Moderator: Kathleen Maher, Editor-in-Chief, Jon Peddie Research

Simon Robinson

Simon Robinson, Co-Founder, Foundry,

With a BA Hons in Engineering and Computing from Cambridge University, Foundry co-founder Simon Robinson began his career at IBM Research in New York. He subsequently worked in technology development at companies including Digital Pictures, Rushes, Framestore and MPC, before starting up Foundry in 1996. He continues to play a key role in the direction and development of the company.

Foundry designs creative software technologies used to deliver remarkable visual effects and 3D content for the design, visualisation and entertainment industries. Foundry’s software advances the art and technology of visual experience in partnership with creative leaders across the globe. It enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality by solving complex creative challenges.     The company was founded in 1996 and is headquartered in London, with 300 staff based across offices in Silicon Valley, Los Angeles, Shanghai, Austin and the UK. Foundry consistently invests in R&D to provide more efficient ways for its clients to bring visual concepts to life. 
Jean-Colas Prunier

Jean-Colas Prunier, Product Architect, FairyTool,

Jean-Colas has worked in the VFX and animation industry for more than 20 years. Inspired by a conference in which John Lasseter the world famous Toy Story director presented his early CG short films from Pixar, Jean-Colas decided to join ExMachina the foremost CG animation studio in Europe in the early 90s. He then moved to the US to work on breakthrough hardware-accelerared 3D rendering technology before joining ILM and shortly afterwards Weta Digital New Zealand where he worked on the Lord of the Rings trilogy, King Kong and Avatar among other films.

Today, he is involved in FairyTool, a startup working on the next generation of DCC tools. On his spare time, Jean-Colas is involved in the developement of Scratchapixel, a non profit initiative whose mission is to teach computer graphics programming from the ground up to everyone and for free.

Jeremy Smith

Jeremy Smith, CTO, Jellyfish Pictures

Jeremy studied IT and VFX in Canada and later came to England where he joined Jellyfish Pictures.  Over the past seven years he’s witnessed Jellyfish growth from an eight man team to a facility that houses over 100 artists in two studios.

He has overseen and managed several company expansions to different locations, has re-imagined their pipeline using a hybrid of cloud-based and desktop based technologies, as well as the day to day running of the facilities, two screening rooms and a several editing suites.  He is currently responsible for all technical management of the studio.

First established in 2001, Jellyfish Pictures has grown into one of most respected boutique visual effects and animation studios in London. With over 100 artists employed at our offices in Noho and Brixton, we are able to provide a range of services into the advertising, television and film industries. Recent work using our CGI and motion graphic services includes Buddy the Tech Detective on Amazon, an animated character for an Amazon pilot.

Jellyfish Pictures has been working hard for 14 years, developing new ways to evolve our animation and graphics work for the media industries. Through this we have pioneered and invested in the new cloud technology enabling us to offer clients the ability to dial up extra capacity almost instantaneously. This means that our services and resources are made available to our customers via the internet with ease.


Sebastien Deguy

Sebastien Deguy, Founder & CEO, Allegorithmic,

Dr. Sébastien Deguy is the founder and CEO of Allegorithmic, which he created in 2003 after completing his PhD in mathematics at the University of Clermont-Ferrand in France. The cloud-generation prototype he created for his doctoral thesis was the basis for Allegorithmic’s very first design tools. Fourteen years later, Allegorithmic makes Substance, a new breed of creative tools which use mathematical algorithms incorporating the physically based rendering (PBR) principles that have changed the creative pipeline in game development from AAA to indie games.  Sébastien is also an artist who writes, makes films, and composes music.

Allegorithmic develops the new generation of 3D painting and texturing software (Substance Painter, Substance Designer and Substance B2M) and an ever-growing physically based material library (Substance Source). Constantly on the edge of innovation, Substance technologies empower 3D creators and integrate naturally into production pipelines. With a fast-growing community, Substance has become a standard in the game industry and is already expanding to the industries of Animation/VFX, Architecture, and Industrial Design. For more information visit

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Baden-Wuerttemberg, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Backstage, Foundry, Isotropix, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).