As they gain features adapted to VFX pipelines, Substance Painter and Substance Designer are becoming more widely used by visual effects studios such as Double Negative, Lightstorm and The Mill.
In this workshop, Nicolas will teach you how to create a simple rusty metal material in Substance Designer. Next, you will discover how to texture the asset in Substance Painter while getting a complete overview of the software.
Nicolas has been a Substance specialist since its very beginning (at Allegorithmic since 2005).
He is a highly technical artist with a drive to constantly innovate, like he has done with Substance Designer; a product that he has managed for several years.
Allegorithmic develops the new generation of 3D painting and texturing software (Substance Painter, Substance Designer and Substance B2M) and an ever-growing physically based material library (Substance Source). Constantly on the edge of innovation, Substance technologies empower 3D creators and integrate naturally into production pipelines. With a fast-growing community, Substance has become a standard in the game industry and is already expanding to the industries of Animation/VFX, Architecture, and Industrial Design. For more information visit www.allegorithmic.com