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Program 2016

FORUM | WORKSHOPS, EVENTS & SCREENINGS | MAXON LIVESTREAM

MAXON Computer GmbH

ARNOLD VFX Workflow with Cinema 4D

Marcos Fajardo (Solid Angle), Helge Maus (pixeltrain)

The SolidAngle ARNOLD renderer has established itself as an industry standard for VFX production in feature films. On top of its success in feature films its ease of use, intuitive and artist-friendly operation excellent controllability popularity has made it extremely popular in other areas of photo-realistic VFX production such as commercials.

3D and VFX trainer Helge Maus demonstrates the tight integration of the ARNOLD renderer with Cinema 4D and the added value this proven production renderer offers.

In addition to photo-realistic render results and an unbiased Monte Carlo GI for animation, the node-based shading system and the integration of third-party shaders will also be shown. The powerful AOV (multi-passing) system leaves nothing to be desired. Topics such as DeepEXRs, OpenVDB as well as integration with hair and spline rendering, TP, XParticles and Turbulence FD will be demonstrated within the context of VFX production.

Marcos Fajardo

Marcos Fajardo, Software Architect, Solid Angle, www.solidangle.com

Marcos is the founder of Solid Angle, where he leads the development of the Arnold Renderer. Prior to that, Marcos was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. Marcos is a frequent speaker at SIGGRAPH, FMX and EGSR. His favorite sushi is engawa.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, ILM, Sony Pictures Imageworks, MPC, The Mill and Digic Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Helge Maus

Helge Maus, 3D-& VFX Specialist / Trainer, pixeltrain, www.pixeltrain.de/de

Helge Maus delivers with his company pixeltrain | 3d | vfx | animation in-house trainings, workshops and online-coachings for the 3d & vfx industry. He enables you to master professional production techniques with the following tools: Cinema 4D, Maya, Houdini FX, Nuke, V-Ray, Arnold, RealFlow, Substance, Unity 3D and many more.

He has worked as a freelancer for more than 15 years for Adobe Systems and is a member of the beta team for Adobe After Effects, and is a MAXON Lead Instructor for CINEMA 4D. He has worked with clients such as Jura, Vitra, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies.

pixeltrain | 3d | vfx | animation offers you in-house trainings, workshops and online-coaching with experienced instructors and publications for the 3d & vfx industry. We enable you to master professional production techniques with the following tools: Maya, Cinema 4D, Houdini FX, Nuke, V-Ray, Arnold, RealFlow, Unity 3D and many more. 

Contact: pixeltrain | 3d | vfx | animation, Helge Maus, Feldbacherstrasse 493, A-8311 Markt Hartmannsdorf, +43.699.10669979, info@pixeltrain.de

MAXON Computer GmbH is a developer for 3D graphics software, offering professional 3D modeling, painting, animation, and rendering solutions.

MAXON's product line is centered around its core applications Cinema 4D, a leading animation package for media production, and BodyPaint 3D, its pioneering 3D painting package. These award-winning applications are renowned for their ease of use, quick workflow, fast rendering and unmatched integration into leading compositing applications, such as Adobe After Effects and Apple Final Cut Pro. Additional exchange options for leading VFX tools enable artists to integrate Cinema 4D into almost every existing production scenario and benefit from its powerful tool set.

Cinema 4D and BodyPaint 3D have been used extensively in the advertising, film, television, science, architecture, design and other industries.

MAXON Computer was founded in 1986, and has offices in Germany, USA, United Kingdom, Canada, France and Japan. MAXON products are sold in over 70 countries worldwide.

For additional information on MAXON visit www.maxon.net

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Baden-Wuerttemberg, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Backstage, Foundry, Isotropix, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).

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