The State of the Industry from the Artist's Point of View
The CG industry offers an exciting and rewarding field. Still there are many problems it struggles with. How can artists face them? A constructive discussion involving different perspectives from students to senior artists and producers.
Christian Bohm, 3D Generalist, MPC Advertising, www.moving-picture.com/advertising
Christian Bohm graduated at the Filmakademie Baden-Württemberg in 2014. During his study he was a lecturer for Autodesk Maya. In the past he worked for companies like Psyop LA, ILM and Studio Soi, currently he works at MPC Advertising in London.
Oliver Markowski
, Freelance CG Supervisor & VR Developer, full.blown.images
Oliver Markowski is a freelancer with more than 13 years of experience in commercials, visual effects & automotive visualization and he is the vice-chair of the Munich ACM SIGGRAPH chapter.
He worked for companies like Scanline, Trixter, Pixomondo, Mackevision, RTT, Parasol Island and most recently Framestore Commercial London and RISE FX. At the moment he is focusing on the development of VR experiences.
Paolo Tamburrino
, Producer, Shotgun Consultant, Shotgun Software, www.shotgunsoftware.com
Paolo Tamburrino’s childhood love for cartoons led him into a career in animation and visual effects, where he has since accumulated a decade of experience working within CG and Post Production. After graduating from Filmakademie Baden-Wuerttemberg as an animation and VFX producer, where his graduation project – the short ‘Wrapped’ - won a VES award, he has worked across features, television and commercials in both creative & production roles.
This experience of both worlds makes him the ideal Shotgun Specialist and he can be found bringing his experience, expertise and energy to our customers across Europe & beyond.