What are immersive movies? How do they differ from Virtual Reality? Why is there so many different flavors? And how to create them? Those are the questions this talk will try to answer.
Tristan Salomé’s talk will focus on the importance of positional tracking and 6 degrees of freedom to prevent cybersickness and obtain convincing immersion. Tristan Salomé will explain why 360 degrees movies without positional tracking represent only a phase towards volumetric movies. In the second part of his presentation, Tristan Salomé will make a review of the tools available for creating volumetric movies: on the CG side and on the live capture side. He will then briefly present the developments still needed to facilitate the production of volumetric movies. Tristan Salomé is also interested in participating in panels.
Tristan graduated from the ULB (Brussels University) in 1993, first of his promotion as a Biochemical Engineer specialized in Artificial Intelligence. After working as a researcher at Brussels University , in the late 1990's, he worked in Virtual Reality for the industry at Tractebel. founded his own company and built a very early augmented reality prototype
He realized then that the Virtual Reality technology was not ready and decided to create Nozon together with Chris Mascarello and Mike De Coninck.
Their company became quickly a reference in visual effects in Belgium. Tristan worked both as CEO and head of development specializing in tools for motion tracking, fluid and crowd simulation.
In 2014 he went back to his first love, Virtual Reality and looked at a way to create hyper realistic immersive movie. That's how the PresenZ project started.
PresenZ is a new volumetric VR film format that allows for true presence when viewing motion media. Unlike 3D 360 videos with PresenZ the viewer can lean forward or back and look around objects in the scene and feel like the are really there. And unlike real-time rendered scenes, PresenZ can achieve the same visually fidelity audiences are used to from feature length motion pictures and pre-rendered animation.