Epic Games Senior Graphics Programmer Brian Karis and VFX Supervisor Haarm-Pieter Duiker weigh in on what it takes to make believable virtual humans in this forum curated by fxguide's Mike Seymour.
Haarm-Pieter Duiker is a consultant for film, visual effects and games. His consulting firm, Duiker Research, has consulted on projects with Epic Games, Lucasfilm, The Academy of Motion Picture Arts and Sciences, MINE Inc. and others. He has been a Product Manager at Autodesk and mental images and CG Supervisor at Digital Domain and Electronic Arts among others. He has worked in visual effects for film and video games for the last 16 years, most recently on Transformers 3 and Super 8, with credits on 2012, The Matrix: Reloaded, The Matrix: Revolutions, and Speed Racer. He has developed technology solutions in the areas of rendering, lighting, and color management. His work has been patented, nominated for an Academy Award, and presented in conferences, magazines and online. Haarm-Pieter holds a Computer Science degree from UC Berkeley.
Brian Karis is a Senior Graphics Programmer at Epic Games, where he works on Unreal Engine 4, focusing on physically-based shading, lighting, and geometry. Prior to joining Epic in 2012, he was employed at Human Head Studios and created the renderer for Prey 2.
Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, and the new Unreal Tournament. Epic's Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, VR and the Web. Unreal Engine is freely available at unrealengine.com. For more information on the studio, visit epicgames.com and check out @EpicGames.