In this presentation Sony London Studio’s Jason Hickey will be providing a critical look at the key differences in the art development cycle of a traditional game, compared with the delivery of a real-time VR experience. He will analyse the differences, pitfalls, and look to provide learnings from concept stage through to final execution of the Environment Art. Jason will talk about the key factors that can affect art quality in real-time Virtual Reality as a medium and how he thinks these new challenges can be overcome by building the right team and shifting the perspectives on who should solve what (and when) and the tools and skills they require to do it right.
Jason Hickey is the Lead Environment Artist and Assistant Art Director at Sony Computer Entertainment's London Studio. His role and experience focuses on bridging the all-important gap between initial concept and the final delivery of game Art. He is currently working on PlayStation VR Worlds which is a leading launch title for PlayStation VR.
His career has spanned content creation, art direction and leadership working across music video, feature film, table top rpg, printed media, games and classical animation. He graduated with a classical education in animation in 2004 from The Irish School of Animation and has worked successfully in the games and media industry for the last 12 years.
London Studio is a proud member of Sony Computer Entertainment Worldwide Studios based in the creative heart of Soho, London. The Studio formed in 2001 and has gained extensive experience in bringing new ideas to the PlayStation platforms including the award-winning "Wonderbook", "SingStar™", "EyeToy®" and "The Getaway”.
London Studio has played a major part in show casing virtual reality to the world and recently announced its latest title PlayStation VR Worlds.