Have you ever wondered how visuals can be created with code? In this talk, you will learn how to paint using just code, and more specifically, how to create visual content using fragments shaders. We will cover fundamental knowledge about colors, gradients, shapes and noise, and then we will explore how these ideas can be used to write complex procedurally generated scenes. Additionally, you will learn about creating interactive visuals that react to inputs such as music. All the material will be covered using live-coding in Shadertoy. If you are curious about computer graphics, code and art, this talk for you!
Pol Jeremias loves technology and art. He grew up in Barcelona, but his desire to research and create real-time graphics brought him to California in 2006. Pol completed his Master’s degree in Computer Science at University of Southern California. He then joined LucasArts where worked on rendering tech for Star Wars 1313, as well as other games. Today, he works at Pixar Animation Studios where he develops rendering algorithms and technology to help the artists make movies. In his spare time, Pol is a co-founder at Shadertoy.com, a website that enables graphics enthusiasts to create, learn, and share rendering knowledge. When he is not programming, you will find him running, watching movies, or drinking coffee.
Located in Emeryville, California, Pixar Animation Studios has created acclaimed animated features and short films for over 25 years. Pixar is also home to the RenderMan line of software products.