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Program 2016


MPC present: Bringing Arnold ‘back’ for Terminator: Genisys

Sheldon Stopsack (MPC)

MPC's photoreal work on the Young Arnold digital character in Terminator Genisys set the bar high for one of the most complex areas of VFX work, creating realistic full CG humans. 

In this presentation, MPC VFX Supervisor Sheldon Stopsack will reveal the creative and technical processes behind creating the digital double Young Arnold. In total the digital character was built and refined over a period of 11 months, with Stopsack overseeing the team on all aspects, from realistic skin behaviour to the subtleties of the team’s facial animation work to the challenge of recreating the complex muscle behaviour of Arnold’s body.

Sheldon Stopsack

Sheldon Stopsack, VFX Supervisor, MPC,

Sheldon joined MPC in 2007 as Lighting TD working on The Chronicles of Narnia: Prince Caspian and Harry Potter and the Half-Blood Prince. Proving himself to be a key member of the Lighting department, Sheldon soon moved on to Lead Look Development TD for shows including Robin Hood, Harry Potter and the Deathly Hallows: Part 1 and The Chronicles of Narnia: The Voyage of the Dawn Treader and then on to be Head of Department for Lighting. Sheldon became CG Supervisor in 2012 and led 3D teams on a long list of high profile films including Dark Shadows, Total Recall, Skyfall, The Lone Ranger and X-Men: Days of Future Past.

Sheldon recently delivered 300 shots as MPC’s VFX Supervisor on Terminator: Genisys, creating the T-800 ‘young’ Arnold Digital character, robots and LAX work camp battle sequence.

MPC serve the international movie industry by bringing the vision of some of the world’s most creative film makers to life. Our VFX artists are world leaders in this highly specialised medium, which demands a unique blend of creativity and technical finesse.

We work on the spectacular scenes that make movies truly mind blowing. Creating everything from awesome creatures and breath taking environments to futuristic spaceships and explosive destruction sequences.

Our technology allows more than 2000 talented artists and production crew to work on multiple feature films simultaneously across our 5 film locations in London, Vancouver, LA, Bangalore and Montreal.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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