Program 2015

Brent Burley
Brent Burley is a Principal Software Engineer at Walt Disney Animation Studios working on production rendering software.  Recently he led the development of a new physically-based BRDF model now being used in all current productions, and had previously developed Ptex, an open-source texture mapping system for subdivision surfaces.  Prior to joining Disney in 1996, he worked at Philips Media developing a cross-platform game engine, and also worked on aircraft training simulators at Hughes Training Inc.  

 

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made. Located in Burbank, WDAS continues to build on its rich legacy of innovation and creativity, stretching from the first fully-animated feature film, 1937's Snow White and the Seven Dwarfs, to 2013's Academy Award®-winning Frozen, the biggest animated film of all time. Among the studio's timeless creations are CinderellaSleeping BeautyThe Jungle BookBeauty and the BeastThe Lion KingTangled and the Oscar(R)-winning “Big Hero 6”.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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