This workshop will be focused on Arnold and Autodesk Maya's XGen tools being used to create abstract and non-traditional CG art consisting of topological landscapes formed by millions of pieces of instanced geometry. Artist Lee Griggs will discuss the development of his process and inspiration from real world sources, including a hands-on demonstration of his techniques inside Maya's XGen feature. He will also explain how he achieves the unique look of his artwork using a combination of a simple primitive archive, expressions and colored texture maps.
Lee Griggs is a Technical Author at Solid Angle and is based in Madrid. There he tests and documents the Arnold renderer for Maya, Cinema 4D, Houdini and Softimage. He is a Maya Master and has been using Maya in all areas of production since its first beta.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, ILM, Sony Pictures Imageworks, MPC, The Mill and Digic Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.