Arnold, the preferred Hollywood path tracer, has gained a lot of attention since it was made available for a wide range of additional platforms. With the upcoming release of the newest member of the Arnold familia, C4DtoA, this presentation will give you an overview of the exciting new features Arnold adds to the Cinema 4D toolset. Marcos Fajardo, creator of Arnold and founder of Solid Angle, and Manuel Casasola Merkle, co-founder of Aixsponza, will introduce you to the feature set and what Arnold can do, and will walk you through the Arnold integration in Cinema 4D. You will gain a good understanding what the Arnold integration in Cinema 4D can do for you and what you can expect from the integration. The nodal shading network will be covered as well as Arnolds volume rendering capabilities.
Manuel graduated from Highschool in 1993. After his A Level he studied Communication Design at the „University of Applied Sciences“ in his home town Nürnberg with a focus on animation an 3D. While studying he started working for different advertising agencies as freelance art director. In 2000, after finishing his studies with the diploma he moved to Munich. His main work focus changed to motion graphics and 3D. There he worked as freelance director and art director with companies like „Velvet Mediendesign“, „Gate11“ and „Feedmee Design“. In 2006 he cofounded AixSponza. At Aixsponza he‘s associate and managing director with focus on recruiting and staff‘s further education as well as creative director. Manuel in addition does lectures on CG related topics on a regular basis.
Marcos is the founder of Solid Angle, where he leads the development of the Arnold Renderer. Prior to that, Marcos was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. Marcos is a frequent speaker at SIGGRAPH, FMX and EGSR. His favorite sushi is engawa.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, ILM, Sony Pictures Imageworks, MPC, The Mill and Digic Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
MAXON Computer GmbH is a developer for 3D graphics software, offering professional 3D modeling, painting, animation, and rendering solutions.
MAXON's product line is centered around its core applications Cinema 4D, a leading animation package for media production, and BodyPaint 3D, its pioneering 3D painting package. These award-winning applications are renowned for their ease of use, quick workflow, fast rendering and unmatched integration into leading compositing applications, such as Adobe After Effects, Apple Final Cut Pro or Apple Motion.
Cinema 4D and BodyPaint 3D have been used extensively in the advertising, film, television, science, architecture, design and other industries.
MAXON Computer was founded in 1986, and has offices in Germany, USA, United Kingdom, France and Japan. MAXON products are sold in over 70 countries worldwide.
For additional information on MAXON visit www.maxon.net