8K is on the path to further immersion, will we all have iMax in our homes? What kind of machines are needed to create the content? What kind of software?
Oliver Grau joined Intel as Associate Director of Operations of the Intel Visual Computing Institute in Germany in October 2012. Previously he worked for more than a decade at BBC R&D in the UK on innovative tools for visual media production, involving computer vision and computer graphics techniques. Oliver has a strong track record to move visionary research into an industry relevant context. Previous innovations include use of Computer Vision and multi-camera capture of sport events to deliver new viewing experiences in TV-programmes and web-delivery. Dr. Grau has a long track history of leading work in more than 15 major collaborative projects on national and international level, between academical and industrial partners. Oliver published more than 50 scientific papers and holds a number of patents. He is a visiting professor of Surrey University, UK and also regularly invited on the program committees of a number of scientific conferences. Recent research interests include visual computing for new user experiences and new techniques for the production of visual effects and immersive media in the Dreamspace project.
Richard Huddy is AMD’s “Chief Gaming Scientist” and reports in to the Office of the CTO. He holds confidential communication responsibilities with AMD’s leading game developer partners to ensure that the interest of games developers remains front and center in AMD’s GPU designs. Richard also spends a significant amount of his time evangelizing AMD’s technologies and products to help external observers to make better informed judgments on AMD.
Richard has a background in 3D graphics extending back to the early days of DirectX and is a frequent speaker at GDC, Siggraph and other graphics related events.
OptiTrack creates the highest performing motion capture systems in the world. By delivering the best 3D precision, simpler workflows, the industry’s lowest pricing, and open SDKs, it has become the preferred tool in animation, university research, engineering, biomechanics, VR, robotics and more.
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Dr. Steven Parker is VP & CTO of Professional Graphics at NVIDIA Corporation, where he holds responsibility for professional graphics hardware and software, including NVIDIA Iray rendering system, the OptiX ray tracing API, the Material Definition Language, and the IndeX scientific visualization system. Combining a history of ray tracing, rendering and high-performance computing, Dr. Parker has been focused on bringing physically-based rendering systems to interactive applications.