Program 2015

CONFERENCE | TECHNOLOGY | LIGHTING & RENDERING

Hyperion

Brent Burley (WDAS)

 For Disney's Big Hero 6, we were challenged to produce a world significantly more complex along with richer, more realistic lighting than our previous films.  To achieve this, we developed a new path-traced renderer, Hyperion, based on a new streaming framework.  The key innovation is that we use large, sorted ray batches along with deferred shading to improve performance in ray intersection and shading, enabling multi-bounce path-tracing with full material responses and textures calculated on every bounce.  This presentation will provide the motivation for writing the new renderer, will describe it's key technical aspects in detail, and will recount its experience in its use on Big Hero 6.

Brent Burley

Brent Burley, Principal Software Engineer, Walt Disney Animation Studios, www.disneyanimation.com

Brent Burley is a Principal Software Engineer at Walt Disney Animation Studios working on production rendering software.  Recently he led the development of a new physically-based BRDF model now being used in all current productions, and had previously developed Ptex, an open-source texture mapping system for subdivision surfaces.  Prior to joining Disney in 1996, he worked at Philips Media developing a cross-platform game engine, and also worked on aircraft training simulators at Hughes Training Inc.  

 

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made. Located in Burbank, WDAS continues to build on its rich legacy of innovation and creativity, stretching from the first fully-animated feature film, 1937's Snow White and the Seven Dwarfs, to 2013's Academy Award®-winning Frozen, the biggest animated film of all time. Among the studio's timeless creations are CinderellaSleeping BeautyThe Jungle BookBeauty and the BeastThe Lion KingTangled and the Oscar(R)-winning “Big Hero 6”.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

Legal  Privacy Policy  Cookie guidelines Transparency information