Program 2015

CONFERENCE | VFX | VFX IN TV

Game of Thrones Season 4

Jörn Grosshans (Mackevision)

With the ever expanding world of Westeros and Essos, the challenges to create and enhance all the environments become greater with every season of Game of Thrones.

Mackevision and its brand new VFX department was tasked to create over 70 VFX shots of environments, crowd replications and CG ships, including water and ocean simulations.

VFX Supervisor Jörn Grosshans will explain the workflows and art behind some of the most iconic environments of the series, such as the Eyrie, the Red Keep and introducing the first-ever glimpse of the Free City of Braavos.

Furthermore, he will show several detailed breakdowns about different techniques of populating shots with crowds, for instance as wedding guests or armies and simulating and rendering photorealistic water and CG ships.

Jörn Grosshans

Jörn Grosshans , Visual Effects Supervisor, Mackevision Medien Design GmbH, www.mackevision.com

After studying audiovisual media at the Media University in Stuttgart, Jörn Grosshans quickly made his name as lead compositor and later as VFX supervisor of leading international movie productions. Among other productions, he played a pivotal creative-direction role in Roman Polanski’s “The Ghost Writer”, Dennis Gansel’s “The Fourth State”, or Florian David Fitz’s “Jesus loves me”. From 2009 to 2013, Jörn Grosshans worked for VFX specialist Pixomondo in Stuttgart and London. As a division VFX supervisor, the productions he was involved with included “Star Trek: Into Darkness”, Anthony Hemingway's “Red Tails”, or Martin Scorsese’s “Hugo Cabret” which won the Best Visual Effects Oscar. Jörn Grosshans won an Emmy Award and a VES Award as a VFX supervisor in 2013 for his work on the third season of the TV series “Game of Thrones” and has won another Emmy Award for his work for Mackevision on “Game of Thrones” Season 4.
Mackevision is a global market leader in Computer Generated Imagery (CGI). We design and produce high-end 3D visualizations, animations and visual effects (VFX) for images, films and interactive applications. In addition we develop technological solutions for generating images. We oversee the whole CGI process from data prep to creative implementation in all media. We work for clients worldwide – corporations, mid-size enterprises, agencies and film productions.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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