The TV series „Borgia“ tells the story of pope Rodrigo Borgia and his family in the 15th and 16th century. RISE | Visual Effects Studios was chosen to create the visual effects for all three seasons. The huge diversity of almost 1000 vfx shots spreads from retouches and set extensions of historical buildings to complex CG crowds. Crucial for success on an insanely tight schedule was the integration of LiDAR scans and a sophisticated environment and review pipeline. Compositing supervisor Rayk Schroeder explains in his presentation some of the most spectacular shots mainly from season three, that is not yet released in Germany.
After a short side trip as level designer for computer games Rayk Schroeder decided to switch to the visual effects business. For several years he worked as freelance artist and created visual effects for music videos and commercials. In the end he discovered his passion for feature films and TV series and started at RISE in 2008. To date he has worked as compositing supervisor and author for the German magazine DIGITAL PRODUCTION and was involved in many big productions like „Cloud Atlas“, „Captain America: The Winter Soldier“ and „The Man from U.N.C.L.E.“.
Founded in 2007 by Sven, Robert, Markus and Florian, RISE consisted of a small room with four computers. Today the company spans 4 facilities in 4 cities, Berlin, Cologne, Stuttgart and Vienna, 1000 square meters, with 18 full-time staff and as many as 80 freelancers traveling across the globe to work in one of the most open-minded and creative environments.
RISE was founded on the idea of an artist driven visual effects company where passion for outstanding design reigns supreme, creating the highest possible standard of visual effects for cinema and TV. However since it's inception RISE's reputation has grown even faster than it's floorplan; and beyond all expectation. To date RISE has contributed visual effects to some of the worlds biggest movies including „The Avengers: Age of Ultron“, „Captain America 1+2“, „Harry Potter and the Deathly Hallows Part 1“ and „The Man from U.N.C.L.E.“, creating photoreal digital environments and rigid objects, fx animation and simulation work.