Performing in a capture studio on an interactive game has echoes of “black-box” theatre. Without elaborate sets, the actor must imagine the world. A soft toy sword replaces a metal one. The car that runs into you is really a shopping trolley carrying a stunt mat. But in these games, audience interactivity remains only a finely-crafted illusion of choice. Real interaction with an audience demands not just real-time animation but real-time storytelling, which has always had its home in live theatre. Improvisation, narrative directed by social media, action and reaction across the fourth wall – real-time storytelling is a terrifying prospect for anyone used to having total authorial control. Yet it’s one of the most exciting frontiers of entertainment. Drawing on experience in theatre, film, TV and game, Pascal describes his company’s ambitions and the challenges they face on their cutting-edge production Faster than Night in Toronto.
Pascal is a RADA-trained actor, with more than 15 years’ experience as a successful actor in film, TV and theatre, for companies including the Royal National Theatre, Warner, BBC, Talkback, Kudos, Carnival, Big Talk Productions, Shaftesbury, and Avamar. He can currently be seen playing a posh english werewolf in Syfy/Space series Bitten. His most notable interactive credit would be playing the lead role of Ethan Mars in Quantic Dream's Heavy Rain, providing all aspects of performance capture and voice. He was also involved in Peter Molyneux’s ambitious Milo and Kate, and more recently in Tom Clancy’s Splinter Cell Blacklist. Recently moved to Toronto, Pascal continues to perform in traditional forms, whilst working with cutting-edge companies, and as business developer for facial software providers Dynamixyz.