Program at a Glance

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Program 2014

Please note: The program is not as yet complete, it is continuously updated. Check back regularly. The printable program can be downloaded <media 4030>here</media>.


Putting a Real-Time animated Interactive Narrative on Stage.

Pascal Langdale (Digital BlackBox)

Performing in a capture studio on an interactive game has echoes of “black-box” theatre. Without elaborate sets, the actor must imagine the world. A soft toy sword replaces a metal one. The car that runs into you is really a shopping trolley carrying a stunt mat. But in these games, audience interactivity remains only a finely-crafted illusion of choice. Real interaction with an audience demands not just real-time animation but real-time storytelling, which has always had its home in live theatre. Improvisation, narrative directed by social media, action and reaction across the fourth wall – real-time storytelling is a terrifying prospect for anyone used to having total authorial control. Yet it’s one of the most exciting frontiers of entertainment. Drawing on experience in theatre, film, TV and game, Pascal describes his company’s ambitions and the challenges they face on their cutting-edge production Faster than Night in Toronto.

Pascal Langdale

Pascal Langdale, President and Creative Director, Digital BlackBox

Pascal is a RADA-trained actor, with more than 15 years’ experience as a successful actor in film, TV and theatre, for companies including the Royal National Theatre, Warner, BBC, Talkback, Kudos, Carnival, Big Talk Productions, Shaftesbury, and Avamar. He can currently be seen playing a posh english werewolf in Syfy/Space series Bitten. His most notable interactive credit would be playing the lead role of Ethan Mars in Quantic Dream's Heavy Rain, providing all aspects of performance capture and voice.  He was also involved in Peter Molyneux’s ambitious Milo and Kate, and more recently in Tom Clancy’s Splinter Cell Blacklist.  Recently moved to Toronto, Pascal continues to perform in traditional forms, whilst working with cutting-edge companies, and as business developer for facial software providers Dynamixyz.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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