In this workshop we will provide a technology overview of the upcoming 4.2 release of the Arnold renderer, including its XGen/MtoA integration inside Autodesk Maya. This will be followed by a presentation on the use of Arnold in Gravity and recent projects at Framestore. We will also provide a sneak peek at HtoA, the Arnold integration inside Side Effects Houdini.
- 14:00 - Intro, Arnold 4.2, Xgen (Marcos)
- 14:35 - Gravity and beyond (Martin)
- 15:10 - *** BREAK *** (if not short on time)
- 15:20 - HtoA demo (Fred, Marcos)
- 18:00 - drinks/sushi at California Bounge
Marcos is the founder of Solid Angle, where he leads the development of the Arnold Renderer. Prior to that, Marcos was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. Marcos is a frequent speaker at SIGGRAPH, FMX and EGSR. His favorite sushi is engawa.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, ILM, Sony Pictures Imageworks, MPC, The Mill and Digic Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Martin is Head of R&D at Framestore, where he leads the team of engineers and researchers developing the in-house technology used on all Framestore's film projects. Prior to this Martin worked at Weta Digital, Double Negative, Cambridge Animation Systems & Psygnosis. Martin is an enthusiastic supporter of the brewing industry.
Founded in London in 1986, Framestore now employs more than 700 people across London, New York, LA and Montreal. It has won numerous international accolades, including the visual effects Oscar and Bafta for The Golden Compass in 2008, and again in 2014 for Alfonso Cuaron’s Gravity. Creating extraordinary images for film and advertising, from the iconic Guinness Surfer commercial to the award-winning opening title sequence for Skyfall, the chances are you will know its work.
The company writes, produces, directs, animates and colour grades for its advertising clients. It can also craft interactive installations and digital experiences and is a pioneer of real-time animation, giving brands such Beats by Dre and Coca-Cola the ability to create commercials instantly. Recent film work includes the Coen Brothers’ Inside Llewyn Davis, José Padilha’s RoboCop and the upcoming Jupiter Ascending, Guardians of the Galaxy and Paddington Bear.
Frederic is Software Engineer at Solid Angle and is based in London. He is in charge of the development of the Houdini to Arnold plugin (HtoA), provides support to Arnold customers and collaborates with other members of the core and plugins teams on shaders and translators. Previously, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.