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Program 2014

Please note: The program is not as yet complete, it is continuously updated. Check back regularly. The printable program can be downloaded <media 4030>here</media>.

CONFERENCE | TECHNOLOGY | OPEN SOURCE

Developing a Unified Pipeline with Character

Andrew Kaufman (Image Engine)

Andrew Kaufman will discuss Image Engine's current development efforts towards scalable, maintainable tools for the ever-increasing complexity involved in visual effects production.

The presentation will detail specific software design choices, highlight successful intra and inter-studio collaborations, and describe the architecture of Image Engine's two open source projects, Cortex and Gaffer, explaining how they are used inside proprietary applications for look development, lighting, and asset management, and how such applications are embedded into 3rd party software like Maya, Houdini, and Nuke.

The Image Engine pipeline has seen continuous development and use on all Image Engine projects to date, including District 9, The Twilight Saga: Eclipse, The Thing, Battleship, Zero Dark Thirty, Fast & Furious 6, R.I.P.D., White House Down, Elysium & Lone Survivor.

Elysium images © 2013 CTMG

Andrew Kaufman

Andrew Kaufman , Senior R&D Developer, Image Engine, www.image-engine.com

Andrew is a senior member of the Research & Development team at Image Engine, and is currently managing and developing Image Engine's open source initiatives, Cortex and Gaffer. He also specializes in Rigging and FX development, having designed Image Engine's proprietary modular rigging framework, a variety of deformers and musculoskeletal operators, and was responsible for the integration of Side Effects Houdini into the Image Engine pipeline.


Andrew holds a B.Sc. in Computer Science and Animate Arts from Northwestern University, and his work was exhibited in Chicago as an emerging New Media artist. He went on to earn an M.Sc. in Computer Science from The University of British Columbia, where he published research for both SIGGRAPH and the biomedical community.


Andrew has been a member of the Image Engine R&D team since 2008, and has been credited on such films as District 9, The Twilight Saga: Eclipse, The Thing, R.I.P.D., and Elysium.

Image Engine is a growing, independent, award winning studio, based in Vancouver, BC, providing world-class visual effects for feature films.

With a strong, R&D supported pipeline, a friendly and collaborative environment, and a group of passionate artists, Image Engine has accrued over 18 years of feature film credits including the Academy Award®-nominated District 9, The Twilight Saga: Eclipse & Breaking Dawn, The Thing, Zero Dark Thirty, Battleship, Fast & Furious 6, White House Down, R.I.P.D., Elysium and Lone Survivor.
 

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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