Jochen Wilhelmy developed the engine for the Singles computer games until 2006. Until 2009 he worked at a motion control company that manufactures position and acceleration sensors and signal processing systems. Until the end of 2012 he worked at an institute for medical imaging, wrote a Ph.D. Thesis and invented Inka3D, a compiler based realtime rendering engine. Since January 2013 he works togetehr with exozet on on-set previsualization using Inka3D.
The goal of Inka3D is to develop compiler based realtime rendering engines for PC/Mac, mobile/embedded and WebGL and to help users to integrate the technology into their products. The compiler based approach results in high performance, low overhad and independence from platforms and programming languages.