Daily Schedule

Check out the daily schedule of the FMX 2013 program to discover all animation, effects, games and transmedia highlights.

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Program Changes & Cancellations

Due to unforeseen circumstances, changes in the program can occur. Stay in the loop on all program changes and cancellations.

Exhibitions & Networking

Exchange ideas at the Marketplace, meet prospective students at the lively School Campus and push your career at the Recruiting Hub!

Program 2013

Jochen Wilhelmy

Jochen Wilhelmy developed the engine for the Singles computer games until 2006. Until 2009 he worked at a motion control company that manufactures position and acceleration sensors and signal processing systems. Until the end of 2012 he worked at an institute for medical imaging, wrote a Ph.D. Thesis and invented Inka3D, a compiler based realtime rendering engine. Since January 2013 he works togetehr with exozet on on-set previsualization using Inka3D.

The goal of Inka3D is to develop compiler based realtime rendering engines for PC/Mac, mobile/embedded and WebGL and to help users to integrate the technology into their products. The compiler based approach results in high performance, low overhad and independence from platforms and programming languages.

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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