Press Release #9: Incredibles 2, Spies in Disguise, Game Design and New Trailer Kinky Kitchen

Ludwigsburg/Germany, April 5, 2019. By the end of this month, FMX 2019 will open its doors. And still, a lot of new confirmations can be announced - animation highlights such as Spies in Disguise and Ralph Breaks the Internet, some tech talks on Incredibles 2 and Spider-Man: Into the Spider-Verse and sessions on Commercials and AAA Game Design.

Tickets for FMX 2019 are available on the website. Furthermore, the official FMX 2019 App for iOS and Android is now available for iOS and Android.

Here you can apply for a FMX 2019 press accreditation.

The Art of Animation Ralph Breaks the Internet, Spies in Disguise & Manou the Swift

In the The Art of Animation track, Animator Jacob Frey and Crowd Artist Joyce Tong (both Walt Disney Animation Studios) will share some of the challenges they encountered when creating "Ralphzilla" for Ralph Breaks the Internet. Blue Sky Studios' Head of Layout James Williams will give an inside look into the studio's upcoming action packed, buddy comedy, Spies in Disguise. Andrea Block and Christian Haas (both LUXX Studios/LUXX Film) will dive into the details of their first animated full CG feature film Manou the Swift.

Stylized Lighting & RenderingSpider-Man, Incredibles 2 and Bringing Color into Play

Curator Christophe Hery, Research Scientist at Facebook Reality Labs, brings together four experts for the Stylized Lighting & Rendering track that will discuss various technical and artistic means of achieving appeal and explore the foundation of colors as a starting point to stylization.

Bret St. Clair (Sony Pictures Imageworks) will kick off the track by exploring the look development of Spider-Man: Into the Spider-Verse. Erik Smitt, Director of Photography at Pixar Animation Studios, will explain how a stylized approach inspired by live-action cinematography came into play when creating the look of Incredibles 2. Christos Obretenov, CEO and Shading Architect at Lollipop Shaders, will discuss the development of custom shading plugins that provide non-photoreal shading & rendering in modern production renderers. Last but definitely not least, VFX Supervisor Tarek Elaydi, (Arctiq Circle) will survey the physics and chemistry of color, and how these interactions are represented in today's path-tracing renderers.

Commercials – Soccer, Friendship & Love

In the shortest timeframe possible, a strong commercial will draw attention to products and services by bringing cutting-edge design, execution and storytelling to its moving images. The Commercials track at FMX 2019 presents a selection of the latest and greatest work in this field from the past year.

Adam Droy, VFX Supervisor (The Mill), will give an insight into the creation of the spot Nike - Awaken the Phantom. In their talk Wonderwoman and Chester Cheetah!, unexpected postproduction’s Managing Director Alexander Kiesl and Head of VFX Steffen Hacker will show a sneak peek of their shoots in Iceland, London, Warshaw, and Cairo. The making of Penny’s Christmas Doesn’t Need Much. Only Love will be the topic of the talk by Glassworks Amsterdam’s Rüdiger Kaltenhäuser (Director/Head of 3D) and Darren Macpherson (Director/VFX Supervisor & Senior 3D Artist). Piglet Lucky, star of the VES-Award-nominated commercial Best Friend for PETA, will stand in the limelight in a presentation by CG Artist/Associate VFX Supervisor Emanuel Fuchs, Animation Supervisor Bernd Nalbach and VFX Producer Francesco Faranna (all Mackevision Medien Design and alumni of Filmakademie’s Animationsinstitut). Selcuk Ergen, Head of Effects at MPC Advertising, will present a behind the scenes look at the extensive VFX work that was involved in bringing Ridley Scott’s otherworldly ideas in Hennessy’s The Seven Worlds to life.

AAA Game Design – Exploring caves and open worlds

The AAA Game Design track – curated by Simon Jon Andreasen, Head of Animation and DADIU, The National Film School of Denmark – will highlight visual designers working on recent highly successful games and show how they craft the games, and where they believe the future will take design and creativity.

Soren Lundgaard, CEO of Ghost Ship Games, will explain how his Deep Rock Galactic team manages to deliver hundreds of hours of procedurally generated caverns for up to four players to explore, pillage and survive through while keeping players engaged and challenged – without using multimillion dollar budgets. Mark Estdale, founder of OM, will share how his team works with the power of early casting, creates hundreds of hours of immersive dialogue and performances for story driven games like Horizon Zero Dawn. Curator Simon Jon Andreasen, being an experienced AAA developer himself, asked friends and colleagues from the world’s leading AAA studios how they design fun evolving games, without just throwing endless upgrades at the player. In his talk Keeping it Fresh – Designing Versatile Mechanics that Never Grow old he will present the results of his survey.

Forum News: Epic Games, Creator of Unreal Engine, joins FMX as new Main Partner 

There are two major items of news regarding the FMX Forum. FMX is thrilled that Epic Games, the studio behind Unreal Engine, will be a Main Partner for 2019. Furthermore, the FMX Marketplace and Recruiting Hub are sold out. 

Epic Games/Unreal Engine, Blue Zoo, GritWorld, Nodal, Oracle Cloud Infrastructure, Shotsky, SWR Wissen and ZEISS will have booths on the Marketplace. Workshops will be offered by Amazon Web Services AWS, Microsoft Azure and Oracle Cloud Infrastructure. Further participants of the Recruiting Hub will be Electric Theatre Collective, The Mill, Topalsson and Umedia Visual Effects.

FMX 2019 Games Trailer – Kinky Kitchen

For anyone who's ever wondered what the kitchen utensils get up to when nobody is at home – the short clip trilogy Kinky Kitchen will reveal the juicy truth. Kinky Kitchen was realized by students of Filmakademie's Animationsinstitut and comes with a trailer and game (Animation Director, Character Design: Bea Höller | Technical Directing, Compositing, Lighting/ Shading, Game Director: Daniel Schmucker | Animation-/ VFX-Producing: Laura Messner | Concept/Design: Tao Zhang | Assistant Director, Modeling: Steffen Oberle | Rigging: Mariia Prokopenko | Sound Design: Marco Dahl).Trailer Kinky Kitchen & Game Trailer Kinky Kitchen

Kinky Kitchen is the fourth FMX 2019 trailer after Wonderful World, standing for VFX, CatPlanets, representing Animation, and Tiefenrausch, FMX 2019's Immersive Media trailer.

In 2019, for the first time, FMX releases four different trailers. Each of the areas named in the FMX subtitle  – Animation, Effects, Games and Immersive Media – are represented with their own trailers, each of them unique in technique, style, and story. 

 

 

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FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH, supported by the Animation Media Cluster Region Stuttgart (AMCRS), Autodesk, Backstage, Epic Games/Unreal Engine, Foundry, Mackevision and ScanlineVFX. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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