Incredibles 2, Spies in Disguise & Game Design
Time is flying! By the end of this month, FMX 2019 will open its doors, so you might want to start putting together your personal schedule. How about attending presentations on animation highlights such as Spies in Disguise and Ralph Breaks the Internet, some tech talks on Incredibles 2 and Spider-Man: Into the Spider-Verse and sessions on Commercials and AAA Game Design?
Our FMX 2019 App will come in handy to make sure you won't forget to attend any of these exciting talks - just mark them as your favorites and you are good to go! The app is available for iOS and Android.
Tickets for FMX 2019 are available on our website.
The Art of Animation - Ralph Breaks the Internet, Spies in Disguise & Manou the Swift
We know a lot of you guys love some great animation, so of course we made sure to bring talks on the latest and greatest feature films to FMX 2019 for the The Art of Animation track.
Animator Jacob Frey and Crowd Artist Joyce Tong (both Walt Disney Animation Studios) will share some of the challenges they encountered when creating "Ralphzilla" for Ralph Breaks the Internet. Blue Sky Studios' Head of Layout James Williams will be giving an inside look into the studio's upcoming action packed, buddy comedy, Spies in Disguise. Andrea Block and Christian Haas (both LUXX Studios / LUXX Film) will dive into the details of their first animated full CG feature film Manou the Swift.
Commercials - Soccer, Friendship & Love
In the shortest timeframe possible, a strong commercial will draw attention to products and services by bringing cutting-edge design, execution and storytelling to its moving images. The Commercials track at FMX presents a selection of the latest and greatest work in this field from the past year.
Adam Droy, VFX Supervisor (The Mill), will give an insight into the creation of the spot Nike - Awaken the Phantom. In their talk Wonderwoman and Chester Cheetah!, unexpected postproduction's Managing Director Alexander Kiesl and Head of VFX Steffen Hacker will show a sneak peek of their shoots in Iceland, London, Warshaw, and Cairo. The making of Penny's Christmas Doesn't Need Much. Only Love will be the topic of the talk by Glassworks Amsterdam's Rüdiger Kaltenhäuser (Director/Head of 3D) and Darren Macpherson (Director/VFX Supervisor & Senior 3D Artist). Piglet Lucky, star of the VES-Award-nominated commercial Best Friend for PETA, will stand in the limelight in a presentation by CG Artist/Associate VFX Supervisor Emanuel Fuchs, Animation Supervisor Bernd Nalbach and VFX Producer Francesco Faranna (all Mackevision Medien Design and alumni of Filmakademie's Animationsinstitut). Selcuk Ergen, Head of Effects at MPC Advertising, will present a behind the scenes look at the extensive VFX work that was involved in bringing Ridley Scott's otherworldly ideas in Hennessy's The Seven Worlds to life.
Stylized Lighting & Rendering - Spider-Man, Incredibles 2 and Bringing Color into Play
Curator Christophe Hery, Research Scientist at Facebook Reality Labs, brings together four experts for the Stylized Lighting & Rendering track that will discuss various technical and artistic means of achieving appeal and explore the foundation of colors as a starting point to stylization.
Bret St. Clair (Sony Pictures Imageworks) will kick off the track by exploring the look development of Spider-Man: Into the Spider-Verse. Erik Smitt, Director of Photography at Pixar Animation Studios, will explain how a stylized approach inspired by live-action cinematography came into play when creating the look of Incredibles 2. Christos Obretenov, CEO and Shading Architect at Lollipop Shaders, will discuss the development of custom shading plugins that provide non-photoreal shading & rendering in modern production renderers. Last but definitely not least, VFX Supervisor Tarek Elaydi, (Arctiq Circle) will survey the physics and chemistry of color and how these interactions are represented in today's path-tracing renderers.
AAA Game Design - Exploring Caves and Open Worlds
The AAA Game Design track - curated by Simon Jon Andreasen, Head of Animation and DADIU, The National Film School of Denmark - will highlight visual designers working on recent highly successful games and show how they craft the games, and where they believe the future will take design and our creativity.
Soren Lundgaard, CEO of Ghost Ship Games, will explain how his Deep Rock Galactic team manages to deliver hundreds of hours of procedurally generated caverns for up to four players to explore, pillage and survive through while keeping players engaged and challenged - without using multimillion dollar budgets. Mark Estdale, founder of OM, will share how his team works with the power of early casting, creates hundreds of hours of immersive dialogue, and performances for story driven games like Horizon Zero Dawn. Curator Simon Jon Andreasen, being an experienced AAA developer himself, asked friends and colleagues from the world's leading AAA studios how they design fun evolving games, without just throwing endless upgrades at the player. In his talk Keeping it Fresh - Designing Versatile Mechanics that Never Grow old he will present the results of his survey.
FMX 2019 Games Trailer - Kinky Kitchen
Have you ever wondered what your kitchen utensils get up to when you are not at home? The short clip trilogy Kinky Kitchen will reveal the juicy truth.
Kinky Kitchen was realized by students of Filmakademie's Animationsinstitut and comes with a trailer and game. Watch the game trailer here.
Animation Director, Character Design: Bea Höller | Technical Directing, Compositing, Lighting/ Shading, Game Director: Daniel Schmucker | Animation/ VFX-Producing: Laura Messner | Concept/Design: Tao Zhang | Assistant Director, Modeling: Steffen Oberle | Rigging: Mariia Prokopenko | Sounddesign: Marco Dahl