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Program 2018

FORUM | WORKSHOPS

Foundry

You just have to be better at making Games Cinematics

Hugo Guerra (fire without smoke), Martin Mayer (Foundry)

This workshop will showcase real production shots from the full CG game cinematic "Heroes Arena" using Nuke, Nuke Studio, Modo, and Mari. It will be presented by Director and VFX Supervisor Hugo Guerra and featuring guest speaker Martin Mayer, Foundry's head of creative specialists.

 

Hugo Guerra

Hugo Guerra , Director & VFX Supervisor, fire without smoke, www.firewithoutsmoke.com

Hugo is an award-winning Director and VFX Supervisor working in the industry since 1998.

After finishing his Fine Arts degree in Portugal he worked as a freelancer in Sweden and London. in 2010 he joined The Mill as a VFX Supervisor and Head of the Nuke compositing Department. Over that time Hugo has a Lead Artist and Onset Supervisor managing large teams in more than 100 productions including the VES awarded "Audi Hummingbird", the "Call of Duty Ghosts" in-game cinematics, The BBC Music “God Only Knows” to name a few.  

Since 2014, Hugo has been working with Fire Without Smoke as a Director and Visual Effects Supervisor working in games trailers for triple-A. He has directed and supervised trailers for Activision, Ubisoft, Square Enix, Sony, Deep Silver, CCP among others.  

Hugo is also a member of the Visual Effects Society and part of the advisory board for both the NFTS and Escape Studios. He’s been very active as teacher and lecturer of Visual Effects, making many talks, tutorials and keynotes for Fire Without Smoke, The Mill, FXPHD, The Foundry, NFTS, Campus i12, Animation Workshop, BenQ and Escape Studios all over the world.  

Hugo also runs the YouTube channel Hugo's Desk where he makes free tutorials and videos about VFX, gaming, and tech.

Check out his work at http://hugo-guerra.com

Martin Mayer

Martin Mayer, Head of Creative Services, Foundry, www.foundry.com

Foundry Head of Creative Services, Martin Mayer, is a versatile artist with 20 years of experience in visual arts. A CGI generalist, Martin applies state-of-the-art digital techniques while building on years of fine art experience.  He blends traditional analogue techniques with the digital ones to fulfil the creative vision. He truly enjoys all the facets of a production, and constantly keeps mastering them all: from creative to technical aspects.

Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries. Our software advances the art and technology of visual experience in partnership with creative leaders across the globe.

 

Foundry enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality, by solving complex creative challenges.

Established in 1996, Foundry is headquartered in London, with offices in Manchester and Austin.

 

FMX is funded by the Ministry of Science, Research and Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and MFG Baden-Wuerttemberg, taking place in cooperation with the VES Visual Effects Society and ACM SIGGRAPH. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Days (APD), a joint venture with the Stuttgart International Festival of Animated Film (ITFS).

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