Interested in learning how you can improve the effectiveness of your VFX pipeline?
Juanma Nogales, VFX supervisor and studio CEO, and Antonio Jiménez, VFX supervisor, will speak about how Nuke Studio became the main software used by VFX boutique Twin Pines for plate and version management, and internal and client review.
Antonio Jimenez: a self-confessed nerd and lover of animals (with the former carrying more truth than the latter).
He is a VFX compositor and programmer and has been a key part in helping Twin Pines push through the technical and human challenges in a growing company.
He has experience in VR, advertisement, visual effects, electronics devices, motion graphics, video games and retro computing. He can also get to level 23 in Tetris and he can prove it.
Juanma Nogales’ passion for film and technology lead him to self teach in the VFX area, and eventually found the VFX boutique: Twin Pines. In 2004, he became responsible for the VFX department in the Madridfilm laboratories that later became Technicolor Madrid. In recent years, as leader of Twin Pines, he’s been in charge of the VFX for numerous films and series, from “Zip and Zap and the Capitan Island” to work featured in “The Zone” and “The Plague”.
Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries. Our software advances the art and technology of visual experience in partnership with creative leaders across the globe.
Foundry enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality, by solving complex creative challenges.
Established in 1996, Foundry is headquartered in London, with offices in Manchester and Austin.