Come and see what’s new in the Nuke family with Product Manager Juan Salazar!
Foundry are now adding features throughout Nuke’s release cycle - not just for the major releases - so there’s plenty to learn about. Also, get a sneak peek into what’s coming up for Nuke 11.2.
As Foundry's Creative Product Manager - Compositing and Finishing, Juan is currently guiding the development and design of Nuke Studio to supply the needs of the artists and push the boundaries of how artists work today. He has spent the last three years as a Nuke Workflow specialist and Creative Specialist at The Foundry, training and consulting companies around the world on how to use and implement Foundry’s software into their pipelines.
Juan has over 10 years of experience working in Colombia, the USA and the UK as an animation director, compositor, online editor, colorist and VFX supervisor in companies such as The Mill among many others. While working in London he has also taught Nuke and Maya at the NFTS and Escape Studios. Juan has a Bachelor of Arts in Computer Animation, Media Arts and VFX from the Art Institute of Fort Lauderdale, USA and a Master of Arts in Film and Television digital Post Production from the National Film and Television School in London.
Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries. Our software advances the art and technology of visual experience in partnership with creative leaders across the globe.
Foundry enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality, by solving complex creative challenges.
Established in 1996, Foundry is headquartered in London, with offices in Manchester and Austin.