Katana has been TRIXTER’s workhorse for lookdev and lighting for over five years now. They’ve used it effectively on many projects of different sizes, from Hollywood blockbusters to TV commercials, from big explosions to high-gloss packshots.
In this talk, Dennis Albus, pipeline lead at TRIXTER, will showcase some of the work the studio did on projects like Thor, Black Panther, and Jim Button. He'll also explain how Katana helps them in their day-to-day work, with a particular focus on 'instancing' and how you can use Katana's attribute-centric workflow to automate the process of rendering with tons of instances.
Dennis is a technical director and developer from Germany, with a passion for mixing art, science and coding to try and improve in all those fields equally. He has almost 10 years of experience working as a Technical Director focused on lighting, shading and rendering.
Founded two decades ago by Simone Kraus and Michael Coldewey, TRIXTER is one of Germany`s leading VFX studios, creating stunning high end VFX work and character animation for film and television. At the leading edge of the industry, employing computer scientists, film aficionados and incredibly talented artists, TRIXTER is always pushing the boundaries and is currently developing content and technical solutions for VR and 360°.
Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries. Our software advances the art and technology of visual experience in partnership with creative leaders across the globe.
Foundry enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality, by solving complex creative challenges.
Established in 1996, Foundry is headquartered in London, with offices in Manchester and Austin.