This session brings together two of the most important components of a modern VFX pipeline — pipeline orchestration and render management — and demonstrates how they can work together seamlessly. AYON, the open-source production tracker and pipeline management platform developed by Ynput, is increasingly being adopted by studios of all sizes as a flexible and extensible alternative to proprietary tools. AWS Deadline Cloud, Amazon’s fully managed render management service, provides the elastic compute backbone that allows studios to scale rendering workloads without managing their own infrastructure.
Andy Hayes is a Senior Visual Computing Solutions Architect at AWS. With 20 years' experience in Visual Effects and Animation, Andy is passionate about the marriage of art, science and technology that leads to the creation of compelling imagery.
Johannes Oehmen is the founder of Oehmen Digital Studio, a consultancy and solutions integrator specializing in cloud rendering pipelines for VFX, animation, and visualization studios.
His core expertise lies in integrating AWS Deadline Cloud into production environments — from Service Managed Fleets and custom workers to hybrid render strategies — enabling studios to adopt cloud rendering without overhauling their existing setup. He regularly guides teams migrating from legacy Deadline 10 environments and on-prem render farms, ensuring their tools and submission scripts behave consistently in the cloud.
As an AWS Partner, Johannes is helping bring together two pillars of modern VFX infrastructure: Ynput's AYON pipeline platform and AWS Deadline Cloud. He consults on the open-source integration between the two, shaping its architecture and ensuring it meets the demands of real-world studio deployments.
Beyond integration work, he builds the custom environments and automation that make cloud rendering sustainable: conda packages for complex plugin ecosystems, DCC and render engine customization, and automated pipelines covering asset prep, QC, and batch conversions.
Johannes started his career in automotive CGI over a decade ago. Hitting the limits of local hardware led him into cloud computing, where he combined his creative background with deep technical expertise. His mission: make cloud infrastructure a foundation studios can grow on, not just a place to run renders.