Forum Company Suites Houdini Suite
ON SITE Raum Mannheim Thursday, May 07, 10:55
Houdini

Crafting the Wasteland 2.0: Scaling Procedural Destruction for Fallout Season 2

How do you procedurally destroy an entire city without bringing the render farm to its knees? Join RISE Visual Effects Studios to explore the advanced Houdini workflows behind Fallout Season 2. We will dive into the map data driven proceduralism used to obliterate Los Angeles, alongside the complex, multi layered sand and pyro simulations for the Area 51 reveal. Discover how leveraging Solaris and a robust USD pipeline bridged layout, heavy FX, and rendering, keeping the wasteland's massive scale completely manageable.

Andreas Giesen, Visual Effects Supervisor, RISE | Visual Effects Studios

Andreas Giesen works as a VFX Supervisor at RISE | Visual Effects Studios. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final. However his focus is now on VFX supervision - mostly of FX intense shows as he worked many years as a FX Supervisor. Andreas latest work includes Matrix Resurrections, the award-winning feature NYAD and the emmy-nominated series Fallout and The Last of Us.