Forum Workshops
ON SITE Raum Reutlingen Tuesday, May 05, 14:30
Prism Pipeline

Building Pipelines for Tomorrow around USD, AI and more

Video on demand

Building automated workflows is essential for studios and artists who want to compete in this constantly evolving world of animation and VFX.

We'll take a deep-dive in the latest implemented tools in Prism such as Scene Building in Houdini and Maya, Batch Ingest and Deliveries and node based automations using the Prism Execution Graph among others.

The team from Expanse will share insights into their studio pipeline for the movie "A Mouse Hunt for Christmas" and how they leverage USD, Houdini, Maya, Nuke, Flow Production Tracking and Prism to deliver 500 live-action shots.

In addition, we'll take a look at some exciting new features in Prism we're working on. This will include multishot setups, integrating ComfyUI into studio workflows and looking ahead at what the future might bring.

Fredrik Fottland, CEO / VFX-Supervisor, Expanse

Fredrik Fottland is the founder, CEO, and VFX Supervisor of Expanse, a VFX and animation studio based in Oslo, Norway. Before founding Expanse in 2016, he spent eight years at Qvisten Animation, Norway's leading animation studio, rising from 3D artist to CG supervisor, line producer, and ultimately producer on 3D animated features including "Knutsen og Ludvigsen" and "Pelle Politibil". Earlier he worked as a 3D supervisor at Stripe and Filmkameratene, with VFX credits including "Pink Panther 2".

At Expanse, Fredrik served as VFX Supervisor on "Teddy's Christmas" and most recently on "A Mouse Hunt for Christmas", Norway's biggest box office hit of 2025 with 2.2 million tickets sold across Europe, leading the delivery of over 500 VFX shots. He is currently animation producer on "Fast Forward", the studio's first fully 3D animated feature, and is actively developing new feature and series projects at Expanse.

Richard Frangenberg, Founder, Prism Pipeline

Richard is the founder and CEO of Prism Software. Previously he worked as an FX-TD on feature animation and VFX projects. Richard has worked at renowned studios such as ScanlineVFX, Technicolor, and Method Studios, where he contributed to projects like the Oscar-nominated "Love and Monsters".
His years of experience across various studios have equipped him with a profound understanding of CG pipelines. This expertise proved invaluable when he founded Prism Software, focusing exclusively on the development of Prism Pipeline.
Today, Richard leads a dedicated team of TDs, assisting studios worldwide in enhancing their workflows through the use of Prism Pipeline.

Eilef Sandnæs, CG Supervisor & Technical Director, Expanse

Eilef is a co-owner of Expanse, a VFX and animation studio based in Oslo, Norway. Before joining the studio, he worked at Storyline Studios, Qvisten Animation and NRK.At Expanse, Eilef oversees the Houdini pipeline architecture and technical workflows. For "A Mouse Hunt for Christmas", he worked on the USD-based pipeline built with Prism that enabled a small light and comp team to deliver 500 shots within a six-month window.

Konstantin Schorer, Technical Director, Prism Pipeline

Konstantin is a lighting artist from Germany. Following his studies in Animation & Game, he worked as a lighting and compositing artist on feature animation and commercial projects. He worked at studios such as Boulder Media and Fabrique d'Images on animated feature films such as "My Little Pony: A New Generation" and "My Fairy Troublemaker".
Starting out as a 3D generalist he acquired an in-depth knowledge of lighting and at the same time an overarching understanding of all the departments in a 2D/3D animation production pipeline. His interim work as an IT administrator has given him additional technical knowledge.
Konstantin joined Prism Software as technical director to improve and develop workflows, present live demos, conduct testing and troubleshooting and extend the Prism Documentation.

Sigurd Sørlie, CG Supervisor & Pipeline TD, Expanse

Sigurd is a co-owner of Expanse, a VFX and animation studio based in Oslo, Norway, with expertise spanning modeling, texturing, lighting, IT and pipeline development.He has contributed to feature films including Teddy's Christmas and A Mouse Hunt for Christmas, and was part of the team that won the Gullbranson award for best visual effects in Norwegian commercial.At Expanse, he leads the creative departments and bridges production and pipeline — building USD workflows and Prism tools around Maya, Hiero and ShotGrid that underpin the studio's feature film work while remaining hands-on as an artist on every project.