Conference The Road Ahead The Road Ahead
ON SITE König-Karl-Halle Thursday, May 07, 18:15

THE ROAD AHEAD: We're Still Here (Closing Panel)

Every generation of filmmakers has stood at a crossroads and been told the same thing: everything is about to change. They were right every time, and every time, they found ways to adapt and carry the art and craft forward — because the stories kept coming.

FMX was born in an era when Forrest Gump, Toy Story, and Independence Day were redefining the boundaries of what cinema thought was possible. With each offering a different answer to the same question of what technology in the service of storytelling could become. Thirty years later, the tools look different, and the disruption feels louder. But the essential question has not changed at all: how do we tell stories that matter?

This closing session brings together a hand-picked group of creative leaders who have each lived through their own turning point and kept creating anyway. The conversation is not about surviving disruption. It is about what you carry with you through it: the instincts, the craft, and the conviction that a great story is worth fighting for, no matter what pipeline it travels through.

The truth, after three decades of digital production, is that the disruption is real and so is the opportunity. Access to technology, to audiences, and to financial and distribution models that simply did not exist ten years ago are not small things. They are the very openings from which new voices, new formats, and new stories emerge. The window of entry for independent and original visions may be wider today than it has been in decades.

Antoine de Saint-Exupéry wrote that our task is not to predict the future, but to make it possible. That is not an abstract aspiration. It is a practical one, made frame by frame and decision by decision by people willing to keep making things.

The road does not end here. It is an invitation.

Kevin Baillie, VFX Supervisor, 2nd Unit Director, Electric Sheep Productions

Kevin Baillie began his VFX career at 18 as a previsualization artist on Star Wars: Episode I, and has since built a nearly three-decade career spanning visual effects supervision, directing, and technology entrepreneurship.

He co-founded Atomic Fiction, whose work included Flight, The Walk, and Top Gun: Maverick, and has collaborated with Robert Zemeckis for more than two decades, most recently as VFX Supervisor and 2nd Unit Director on Here, a landmark project in AI-assisted filmmaking. He later led Capture and GenAI teams at Netflix’s Eyeline Studios, helping advance new production technologies for filmmaking.

Kevin also founded Conductor Technologies, a cloud rendering platform acquired by CoreWeave in 2023. He is a member of the DGA, VES, and AMPAS.

Christina Caspers, Executive Producer Cinesite Group & General Manager Trixter, TRIXTER GmbH

Christina works as General Manager at TRIXTER & Executive Producer of the Cinesite Group. TRIXTER is one of the leading VFX studios in Europe and part of the Cinesite Group. With her team, Christina works primarily for international clients, as well as large scale streaming service providers. In her position, Christina is responsible for the day-to-day business across all ongoing and potential new productions from acquisition to final delivery. As technology in the film and especially post-production industry continues to evolve at an ever increasing speed, and audience watching habits change as well, the use of the most current technology is absolutely essential in order to be at the highest industry standard not only budget-wise but creatively as well. At TRIXTER, Christina is responsible for the evaluation of these latest technologies and their tailored application to each project. Additionally, she serves on the Advisory Board of TechX, Cinesite’s dedicated unit for exploring Generative AI technology.

In addition to her work at Cinesite, Christina is co-founder of IIM (Institute of Immersive Media), an NGO that brings together the creative and technical aspects of film shooting, pre- and post-production in workshops and at film festivals.

Mohsen Mousavi, Head of Visual Pioneering, Eyeline

Mohsen Mousavi is an Emmy and VES-winning VFX Supervisor and Senior Director of Visual Pioneering at EYELINE. With decades of experience in advanced visual effects and filmmaking, his work now focuses on the intersection of these fields with cutting-edge machine learning and generative AI.

He currently leads the studio's generative production efforts, focusing on innovative, creative solutions for integrating Generative AI into production.

His VFX Supervision credits include the final season of Game of Thrones, NYAD, Independence Day: Resurgence, and The Amazing Spider-Man.

Paolo Tamburrino, Sr. Industry Strategy Manager, M&E, Autodesk

Some paths begin with a single image that never quite leaves you. For Paolo Tamburrino it was Disney that first suggested storytelling could be a place you lived inside, not just watched. The Matrix revealed the craft. Paperman and Interstellar gave him the philosophy. He never stopped chasing that feeling. He simply built his life around enabling it in others.

Over nearly two decades, Paolo has evolved from 3D artist to Executive Producer to Industry Strategist, working on productions for Apple, Netflix, Paramount and Warner Bros. A graduate of Filmakademie Baden-Württemberg and recipient of a VES Award, his work at Pixomondo helped bring Canada's first LED Volume to life, redefining how Paramount's Star Trek: Discovery and Strange New Worlds were made, not just technically but humanly. His work, both on screen and behind the scenes, has touched Oscar-nominated and Emmy-winning projects, often by connecting the right people at the right moment.

Today he serves as Senior Industry Strategy Manager for Media and Entertainment at Autodesk, staying close to the conversations and people shaping what comes next. A member of the PGA, Television Academy and VES, he continues to connect the right minds across the industry with one shared goal: making productions one percent better, every day.

Noelle Triaureau, Production Designer, Skydance Animation

Noëlle Triaureau is a Production Designer at Skydance Animation most recently working on the animated feature SWAPPED, streaming on Netflix May 1, 2026 and BLUSH.

Previously, Triaureau served as Production Designer on Sony Pictures Animation’s SMURFS: THE LOST VILLAGE and Art Directed HOTEL TRANSYLVANIA. Her other credits include: SURF’S UP and CLOUDY WITH A CHANCE OF MEATBALLS. 

She is a recipient of the Joule award, an honor recognizing outstanding Sony Pictures Animation members.

In 1997, Triaureau helped start up L'Envol, a Summer camp for children with a serious illness modeled after Paul Newman's Hole in the Wall Gang Camps. 

Triaureau graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France with a Bachelor of Arts in European Business Management. In 2004, she graduated from a four-year program at ENSAD, Paris, specializing in Illustration and Animation.