Education The Quest for Young Talent Education Today & Tomorrow
ON SITE Raum Tübingen Thursday, May 07, 16:00

Fishbowl: Creative Media Education and Industry - it`s a match !?

For the 3rd year in a row the European PANEURAMA innovation alliance invites you to join us and become an active part of this year's fishbowl, an open group discussion on good environments and solid foundations for media creators to bridge between industry and education. We shape the dialogue and define the actions to stimulate a continuum between learning and doing by looking at a good bilateral connection and balance between academic education and the needs of the cultural creative sector. Let`s discuss the opportunities for young professionals, industry and educators, to reclaim the prospects and positive outlook for creators leaving higher education and entering the market. Whether it is the future-proofing of knowledge and experience, the foundation for entrepreneurship and innovation, or positive environments, this dynamic round will explore cutting-edge approaches, including industry-harmonized curricula, experiential learning, digital platforms, and lifelong professional development, with the aim of strengthening young professionals with the skills, mindset, and agility needed for the future of work and their path into the market. More than a groupdiscussion, it's a mission to reimagine the future of learning and working.

To warm up, listen to Wednesday's session “PANEURAMA: future-proofing creative industries creators”, which will give an update on latest topics online SkillBASE, entrepreneurship and innovation as well as the current situation for young professionals entering the industry: Turm Aalen Wednesday, May 06, 17:00

For information on the PANEURAMA initiative of European vanguards of education and industry, building an Innovation Alliance of Animation, Media Arts & Cultural Creative Industries please visit www.paneurama.eu

With the support of European Union PANEURAMA forges a new alliance in the cultural and creative sector, with the aim of harmonising the offerings of educational institutions with the dynamic needs of the animation, computer games and VFX industries. With a specific focus on Technological Development, Work Environment, Soft Skills and the promotion of Innovation and Entrepreneurship, the project aims to reduce mismatches and enhance the preparedness of emerging professionals.

Silke Hassreiter, Researcher and Senior Lecturer, Breda University of Applied Sciences

Silke Hassreiter is a researcher at Breda University of Applied Sciences within the Professorship of Creative and Entertainment Games. Her work focuses on workplace ethnography, (cross-sector) career mobility, and skills transferability across the creative industries, with particular attention to the games industry. She examines how talent develops, transitions, and adapts across technical–creative ecosystems and beyond, with a focus on professional identity and skills transferability. Silke is committed to connecting research and practice, contributing to curriculum innovation and amplifying the lived experiences of professionals across the creative talent pipeline.

Professional social media (e.g. LinkedIn):

https://www.linkedin.com/in/silkehassreiter/

https://pure.buas.nl/en/persons/silke-hassreiter

Zoltan Batho G, Producer & Educator, Cradle - Breda University of Applied Sciences

Zoltan is an award-winning, PRINCE2-certified producer with over 15 years of international experience across CG animation, Virtual Production, XR, and VFX. He has worked across Europe, Australia, and the US with leading creative studios such as Digic Pictures, Rotor Studios, and S1T2, managing technically complex productions and digital storytelling projects.

Currently, Zoltan is a producer and educator at Cradle, the research and development lab of Breda University of Applied Sciences (BUas) in the Netherlands. At Cradle, he leads digital innovation projects focused on real-time technology, AI, virtual humans, and immersive media. He is also actively involved in multiple EU-funded initiatives (including AVENUE Cove, Virtual Production Studio Network, and Paneurama) that aim to align education with industry needs in Virtual Production and the creative sectors.

Zoltan regularly speaks at international conferences such as FMX, Cannes, Annecy, MIA, VIEW, and VAF, sharing insights on the intersection of technology, education, and the future of digital media.

He also completed the Epic Games Unreal Fellowship in Storytelling, deepening his expertise in cinematic storytelling using Unreal Engine.

He is passionate about bridging industry and academia, empowering creative professionals with future-proof skills, and shaping the next generation of storytelling tools and practices.

HB Morten Thorning, Creative Viborg

Morten Thorning started out as a musician, composer, writer, producer, and director of radio drama and comedy at Danmarks Radio, later advancing to producer/reporter of documentary features for the youth television program Transit. From 1988 to 2019, he served as the founder and General Director of The Animation Workshop, transforming it into a visionary international center for education and development of the art of animation. This included founding three bachelor educations, the artist residency Open Workshop (1997), the Drawing Academy (1998), the incubation house Arsenalet (2012), Viborg Animation Festival (2012), and the national R&D Center for Animation, Visualization, and Digital Storytelling (2017).

Morten is recognized with Danish Bodil Prize (2017) and Norwegian Golden Gunnar (2021) for lifelong achievements in animation, and the Hanne Hansen Prize (2016) and Ping Prize (2020) for his work for the Danish graphic novel.

Today, Morten works in the fields of animation and XR as scriptwriter, creative producer, director, and artistic consultant through his companies, Bureau G and SCRPT. He also works for Creative Viborg leading their part of the ERASMUS+ Innovation Alliance PANEURAMA.

Dr Remy Sohier, Assistant professor, ATI Paris 8 University

Rémy Sohier is an associate professor in Arts and Image Technologies at Université Paris 8 and a researcher at the AIAC Laboratory (INREV team). His work focuses on production pipelines in animation, VFX, and video games, combining socio-technical analysis with hands-on technical investigation of tools and infrastructures.

He is co-lead of the ATI department and co-coordinator of the European project Paneurama, which explores the evolving relationship between education and the creative industries across Europe. His current research aims to better understand how tools, workflows, and data structures shape production practices and professional training.

 

Olga Hartšuk, CEO & Founder, Mureel

Olga Hartsuk is an Estonian film producer and CEO and co-founder of Mureel Technologies, building sustainability compliance infrastructure for the European audiovisual industry. Trained in Industrial Engineering and Management at Tallinn University of Technology and European Film Business and Law at Film University Babelsberg KONRAD WOLF / Erich Pommer Institut.

Her producing work spans international co-productions and festival-selected titles, including Cohabitants (International Documentary Film Festival Amsterdam 2024), Totally Boss (Tallinn Black Nights Film Festival 2023 Just Film Award), and So They Fight (2025).

She is also the coordinator of the Baltic Green Film Initiative (BGFI), a regional effort aligning sustainability practices across Estonia, Latvia, and Lithuania, with a focus on standardisation and industry adoption. Mureel was selected for the Berlinale EFM Startups Programme and is a Trickstar Business Award finalist. Olga is a member of the Professional Association Green Consultant Film & TV and the European Women's Audiovisual Network.

Dominyka Venckute

Dominyka Venckute, The Animation Workshop, VIA University College