Forum Company Suites Houdini Suite
ON SITE Bertha-Benz-Saal Thursday, May 08, 18:00
Houdini

Evolving USD Workflows: Powering The Last of Us Season 2

We will take a look at the latest developments in the Houdini USD pipeline at RISE Visual Effects Studios, and how they enabled us to create the visually stunning post-apocalyptic world of The Last of Us Season 2.  

 

Andreas Giesen, VFX Supervisor, RISE | Visual Effects Studios

Andreas Giesen works as a VFX Supervisor at RISE | Visual Effects Studios. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final.

However his focus is now on VFX supervision - mostly of FX intense shows as he worked many years as a FX Supervisor.

Andreas latest work includes The Last of Us Season 1, Matrix Resurrections, the award-winning feature NYAD and the emmy-nominated series Fallout.

Jonas Sogenfrei

Jonas Sogenfrei, Head of FX, RISE | Visual Effects Studios

Jonas Sorgenfrei has been a senior FX/Pipeline TD at Rise FX in Berlin since 2020. Always interested in Computer Graphics techniques and visuals, his most recent work includes The Last Voyage of the Demeter, Matrix Resurrection & Hawkeye. Additionally he is the Head of FX at RISE | Visual Effects Studios and a Houdini and Computer Graphics instructor at schools such as FH Salzburg.