Forum Workshops
ON SITE Raum Reutlingen Wednesday, May 07, 10:00
Autodesk

The Future Is Keyframed by AI: ML Tools for Animation Artists

Unleash the transformative power of AI and machine learning in the animation pipeline through this dynamic session dedicated to ML-assisted workflows. From crowd simulation with Golaem to character automation in WonderDynamics, and innovative deformation techniques to procedural ML integration in Bifrost, this workshop presents the latest tools and methodologies that redefine the boundaries of what is achievable for animation artists. Join Alexandre, JP, and Roland as they guide you through practical real-world use cases and actionable insights on how to harness AI-powered creativity to enhance your workflow and achieve greater efficiency.

Alex Horst, Sr. Product Specialist, Autodesk

Alex Horst’s journey with 3D started in the early '90s, when he presented 3D Studio R3 at a CAD trade show – as a high school student at the time. Today, he is a Product Specialist at Autodesk, focusing on 3ds Max and Autodesk Flow – helping customers across industries get the most out of their creative tools and workflows.

With deep experience in both real-time and rendered content, Alex has supported a wide range of companies, from game studios to architectural and design visualization teams. He specializes in analyzing production pipelines, listening closely to customer needs, and translating real-world challenges into meaningful feedback for Autodesk’s product development. His goal: enabling teams to work more efficiently, stay flexible, and bring their ideas to life faster.

Alexandre Pillon, Software Development Manager, Autodesk

Alexandre is the Software Developer Manager of the Golaem team at Autodesk where he helps develop next gen tools for crowd simulation and animation.

Prior to joining Autodesk, he was a cofounder at Golaem, a leading software in crowd simulation for Media & Entertainment recognized by the industry with 2 Technical Emmy Awards. The company key intellectual property and team were acquired by Autodesk in 2024. Being a jack of all trades, Alexandre assumed many positions at Golaem, from developer, to project manager to VP Marketing. He was very involved in developing new projects to better serve the needs of the VFX/Animation customers, but also looking at other industries like civil simulation or autonomous vehicle training.

Before joining the CG party,  Alexandre spent two years in Japan, using his education into applied Mathematics to discover how finance was ruling the world.

Roland Reyer, Product Specialist, Autodesk

Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. In his role as an application specialist he tested, showcased and trained Maya from its very first version. With over 30 years product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Bifrost, Arnold, and Motionbuilder throughout Europe.