Forum Workshops
ON SITE Raum Karlsruhe Thursday, May 08, 14:30
Esri Inc.

Next-Gen Procedural City Design: Full 3D Urban Environments

Video on demand

In this workshop we explore ArcGIS CityEngine together with real-time engines and related technology to generate full immersive procedural urban environments for movies/tv/streaming, games, metaverses, urban planning, and real-time experiences. We explore applications of CityEngine’s newest procedural modelling capabilities and present workflows for efficient design and streamlined modeling of procedural worlds.

Matthias Buehler, Founder & CTO, vrbn

After graduating in architecture from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, attended the Gnomon School Of VFX, worked in architectural visualization and then has been part of the CityEngine development team for almost five years. He has a deep knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX. He has been the CityEngine Tech Support Lead and Product Engineer, has hosted countless international presentations, workshops and software training events. After this, Matthias has been a CityEngine consultant and the Head of 3D Technologies at Garsdale Design. He was then hired to integrate CityEngine in the workflows of Scanline VFX in Vancouver, for the Hollywood blockbuster 'Independence Day Resurgence'. With his own company vrbn (say 'urban'), he now offers high-end 3D urban environment services for all industries.

Niklaus Houska, 3D Software Engineer, Esri Inc.

Niklaus is a software developer in the field of 3d computer graphics and specialized in procedural modeling of architecture. Niklaus holds a master's degree in computer science from ETH Zurich. His main focus is in research (including publications), design, and implementation of procedural modelling languages and tools for 3d content for virtual cities.