RISE Visual Effects Studios’ Head of FX Fuat Yüksel provides an in-depth look at the techniques behind USD Rendertime-Procedurals in Karma. He will show how the CFX Team at RISE used Hair-Procedurals in Production for Character Asset Grooming in a USD-Pipeline. Fuat will also go over other Karma Procedurals like Ocean, which was introduced recently with Houdini 20, and give some insights on Invoke Graphs, Husk, and how to turn nodes into Code.