Global restrictions and predicted subscriber losses had caused uncertainty for the film and streaming industry, but it has now rebounded with higher demand for content creation than before the pandemic. This has led to growth and innovation in the visual effects industry, with companies pushing the boundaries of what is possible in creating immersive and visually stunning entertainment experiences. The industry is constantly evolving and creating opportunities for talent growth, including remote work and hybrid models. As we move forward into 2024, it is important to discuss the state of the industry and its direction, as well as improvements that can be made for both artists and production personnel, including work-life balance.
Christian Bohm is an FX TD with 15 years of experience in VFX for Film, Advertising and Episodic and worked in Companies like ILM, MPC, Framestore and Psyop. He started as a Lighting TD at ILM London working on films like "Avengers - Age of Ultron", "Ant Man" and "Spectre". He then moved into the FX Department and worked on some VES nominated commercials, movies like "No time to die" and series like "The Lazarus Project", "Avatar: The Last Airbender" and "The Witcher". Besides his work Christian is a Lecturer for over 10 years and is currently teaching Houdini in universities and his online courses.
Kay is a Visual Effects Supervisor who has worked in media and content production for over 26 years.
His journey in the industry took off in 1994, post-graduation from Fachhochschule Hamburg and the University of Portsmouth. Initially, as an Alias PowerAnimator Trainer, Kay's pivotal moment came in 1996 when he joined Accom Inc., leading the development of the first Virtual Studios for the BBC in London.
In 1997, shifting his focus towards animation and VFX, Kay contributed significantly to the fx-center in Potsdam, Babelsberg. Between 2003 and 2016, Kay delved into Animation, contributing to films like "Happily N'Ever After", "Jasper und das Limonadenkomplott", and "Bee Maya 2". His passion for visual effects reignited in 2017, leading roles as an in-house Visual Effects Supervisor and, subsequently, as Head of Department for several production houses since 2019.
Recent years have seen Kay's innovative work on series such as "Barbarians" SE1 for Netflix (2020), multiple seasons of "Sisi" for StoryHouse production (2021, 2022, 2023, and ongoing 2024), and "Unsere wunderbaren Jahre 2" as well as "Charité 4" for UFA Fiction (2022 and 2023).
In early 2024, Kay began exploring new ground with the development of an AI-driven system designed to streamline the VFX breakdown process in film scripts. As the visual effects field continues to evolve, Kay Delventhal remains at the forefront, pushing the boundaries of what's possible and inspiring innovation across the industry.
Beyond his professional achievements, Kay has dedicated over 13 years to teaching and lecturing at prestigious institutions like the Filmakademie, TheAnimationWorkshop, and h_da Hochschule Darmstadt, nurturing the next generation of VFX talent.
Hugo Guerra is an award-winning Director and VFX Supervisor. After finishing his Fine Arts degree, he worked in Portugal and Sweden before moving to the UK where he was a freelancer for several years.
In 2010 he joined The Mill London as a VFX Supervisor and as Head of the Nuke Department where he worked with clients like Audi, Adidas, Nike, IKEA, Panasonic, Discovery Channel, Sony, Activision, Ubisoft, etc. In 2014 Hugo joined Fire Without Smoke as a Director and Visual Effects Supervisor, working on trailers for game studios like CCP, Ubisoft, Deep Silver, Square Enix, Sony, Warhammer, etc.
Most recently Hugo worked as a VFX Supervisor for Sony Playstation, worked as a Film Director for Rebellion Studios directing the cinematic trailer for Sniper Elite 5 and Directed a commercial for Zeiss.
He is also very active as a teacher and lecturer of Visual Effects, making keynotes at festivals all over the world in partnership with BenQ, Foundry, and Ftrack. Hugo is also a content creator on YouTube with his channel Hugo's Desk and he’s the co-host of the VFX Notes Podcast with Ian Failes from Befores & Afters.
Markus Kranzler is a Technical Director at Pixar Animation Studios, currently working in the characters department. Originally from Germany, he is an alumnus of the Filmakademie Baden-Wuerttemberg where he graduated with the short film “The Present.” While studying, he also worked in Germany and London on movies such as “Iron Man 3", “James Bond: Skyfall", and “Superman: Man of Steel". After graduating in 2014, he started at Pixar Animation Studios, where he worked in several departments on different films; contributions include volumetric clouds for “The Good Dinosaur,” shot lighting on the Academy Award-winning “Coco,” and look development for “Soul.”He is also a board member of the Visual Effects Society in the Bay Area.
Paolo Tamburrino is a beacon in the world of entertainment. Spanning nearly two decades, his mastery in virtual production and visual effects has illuminated iconic ventures for powerhouses like Apple TV+, CBS, Marvel, and Netflix. His revolutionary contributions at Pixomondo birthed Canada's premier LED Volume, redefining screen magic for series such as Star Trek Discovery and Strange New Worlds. Paolo's evolution from a 3D artist to an Executive Producer showcases a mosaic of landmark roles at VFX studios and contributing to both award-nominated and winning projects. As a distinguished graduate from Filmakademie Baden-Wuerttemberg and a recipient of the coveted VES Award, Paolo champions innovation at Autodesk as the Senior Industry Strategy Manager for Media & Entertainment. His insights and endeavors continue to shape the contours of Hollywood's cinematic future.