Web browsers, the next 3D platform
Traditionally the Web is a 2D, mostly text-based media. Over the last decade it has transformed into a great 3D platform as well. This talk will go over the unique properties that make the Web so powerful for content creation and consumption, how recent developments like WebGPU and WebAssembly extend its usefulness to heavier duty 3D applications. We'll also discuss the technical hurdles to be overcome for a seamless 3D Web experience.
The panel following the presentation will review the current state of 3D standardization efforts.
Corentin is the co-chair of the WebGPU standardization group since it was created and also leads the implementation of WebGPU in Chromium. Before that he grew up in the hills of Pechabou and worked on other GPU technologies for the Web.
François Daoust is Media and Entertainment Champion at the World Wide Web Consortium (W3C), tracking and progressing activities of the W3C around the convergence between Web and media. This includes serving as W3C staff contact for the Media Working Group, Second Screen Working Group and GPU for the Web Working Group, exploring and organizing standardization workshops on topics of interest (Games on the Web, Professional media production, Security), and liaising with other organizations on scenarios, needs, existing technical solutions, and identified gaps.
David Morin is Executive Director of the Academy Software Foundation.
At the Academy Software Foundation, David works for the Governing Board to develop the use of open source software in the motion picture industry.
David earned a B.Sc.A. in computer science from Laval University (Quebec City, Canada) and has participated in the development of 3D software and virtual production since “Jurassic Park” at companies such as Softimage, Microsoft, Avid Technology, Autodesk and Epic Games. Today he is president of David Morin, LLC, a diversified consultancy specializing in open source software and immersive production. David also chairs the Joint Technology Committee on Virtual Production of the ASC, and a past co-chair of the Joint Technology Subcommittee on Previsualization.
David believes that motion pictures will soon become pure software, and that developing a strong software engineering community is critical to the future of the industry.
Marc Petit was the vice president of Unreal Engine Ecosystem at Epic Games until mid-2023, where he was working across numerous industries and standards organizations to help everyone build the open metaverse. Marc represented Epic Games and co-chairs the 3D Asset Working Group of the Metaverse Standards Forum, a venue that brings together standards organizations and companies to foster the development of interoperability standards for an open and inclusive metaverse, and to accelerate open standards development and deployment through pragmatic, action-based projects.
Marc previously served for 7 years as general manager of Unreal Engine, a role in which he oversaw growth across markets using real-time technology, including architecture, engineering and construction (AEC); automotive and manufacturing; computer and video games; education; media and entertainment (M&E); product design and visualization; and simulation and training.
Prior to joining Epic Games in mid-2016, Marc was a partner and Entrepreneur-In-Residence at XPND Capital, a Montreal-based investment fund where he co-founded and launched Taxelco, a sustainable urban transportation company. Between 2002 and 2013, Marc ran Autodesk’s Media & Entertainment business unit steering development and marketing of the industry’s leading 3D animation and VFX software products. Marc started his career at TDI in 1988 and joined Softimage in 1991 where he ran 3D Products and oversaw the design and development of Softimage XSI.
As Director of 3D Engineering & Ecosystems, Shehzan Mohammed oversees the growth of the Cesium ecosystem through outward-facing engineering, partnerships, community growth, and customer success. He is in charge of advancing the engineering and development of Cesium’s products and runtime engines in ways that will have the greatest impact on Cesium's users. He also contributes to the Open Geospatial Consortium (OGC) to advance open standards for geospatial applications and is a frequent contributor and speaker on 3D geospatial technology.
Prior to his current role, Shehzan was a 3D Graphics engineer and brought his expertise to the 3D Tiling Pipeline and measurement analytics. He is a contributor to 3D Tiles and glTF, and has a strong background in parallel programming and GPU computing as well as open source.
Shehzan previously worked at ArrayFire on GPU computing, high-performance GPU libraries, and graphics applications. He also helped lead the effort to open source the ArrayFire library.
Shehzan also teaches GPU Programming and Architecture at the University of Pennsylvania, where he graduated with an MSE in Computer Graphics and Game Technology in 2013.
He enjoys traveling, watching soccer and Formula 1, and playing Settlers of Catan.