Zap Andersson, Rendering Software Engineer, Autodesk
Zap Andersson is a software engineer at Autodesk, working from his home office in the Swedish countryside with rendering in 3ds Max and Arnold, shader development, integration of OSL, and many other facets of rendering but with a particular expertise in shading and shader writer, being the author of all of the 150+ OSL shaders shippine with 3ds Max.
Zap has a previous life at NVidia, through the acquisition of mental images - the makers of mental ray - where Zap worked many years with the official title of "Shader WIzard" (yes, really!) where he developed things like the fast subsurface scattering, the production shader linbrary, and the mental ray architectural material.
When not being a pixel whisperer and shader nerd, Zap spends time with his family and his two cats, Rufus & Gizmo, and when darkness falls, live-streams strange improvised electronic music on a tower of vintage analog synthesizers over on his "zaptronic" youtube channel and on Twitch.