Christopher and Ben will give an introduction into their USD based pipeline on the bases of their current project. They will give us some insights into their current production and demonstrate how Houdini Solaris and Karma have made their pipeline more efficient and flexible.
Christopher Hiess is currently the CG Supervisor at arx anima, after starting out as a Lead lighter 4 years ago. His career in the VFX industry began as a QA engineer at The Foundry on the Academy Award winning software Mari. Following his dreams to be an FX TD, he joined Double Negative and worked on projects such as The Hunger Games: Catching Fire, Batman v Superman, Captain America: Civil War, Fantastic Beasts and Where to Find Them, Dunkirk and the Oscar winning Ex Machina.Christopher has been in the computer graphics industry for the last 12 years, working on everything from games, to vfx and animation.
Ben Lutz has worked on a variety of different projects at arx anima for over nine years, primarily in the pipeline department. In recent years he has been focusing on pipeline for rendering with Mantra and now Karma. He is especially passionate about developing tools and workflows with USD and Houdini.