Learn how RISE improved collaboration by moving their Maya workflows to USD to improve collaboration. Oliver Markowski and Kolja Hübschmann and will give a behind-the-scenes peek at the studio’s USD layering system and share helpful USD tips and tricks.
Since 2015, while studying media.art & production at the University of Applied Sciences in Offenburg, Kolja has been a member of the RISE Visual Effects Studios family. Starting as an artist, he has evolved into a pipeline developer and is currently the Lead Developer for the Autodesk Maya Pipeline. In addition to his daily development tasks, Kolja is a Virtual Production and VR enthusiast with strong Real Time knowledge.
Oliver Markowski became the Head of 3D at RISE | Visual Effects Studios in 2020 after successfully delivering the full-CG animated feature Dragonrider as a VFX supervisor. Before joining the RISE team, Oliver previously worked as a Freelancer for notable companies including Scanline, Trixter, Mackevision and Framestore. Oliver is also a proud self-dubbed geek who builds gadgets like his own low-budget mini light-stage for face scanning in his spare time.