In this presentation we will present and discuss the latest developments of Prism Pipeline 2.
Prism is a modern, artist focused pipeline software for studios and individuals to manage their data and automate their workflows.
Prism 2 is currently in private beta and will be released soon (details about the timeline will be given during the presentation).
In this presentation we will focus on these topics:
USD (Universal Scene Description)
Working with USD across multiple DCCs and in Prism standalone.
Unreal Engine
Automating the workflow between Unreal Engine and other DCCs with Prism. Specifically we will be talking about the Sequencer and USD features in Unreal.
Project Management
Connecting Prism to 3rd party management tools like Kitsu, Shotgrid or FTrack. We will also look at handling media and reviewing in Open RV.
Cloud / Remote workflows
Syncing files with remote artists or between studio locations with a new Prism cloud service.
Prism in production at Tumblehead
Insights in the workflow of the animation studio Tumblehead.
MaterialX | QuiltiX
Working with MaterialX to simplify material workflows between DCCs and between renderers. We will reveil "QuiltiX"; A new standalone MaterialX editor.