The VES Work From Home Committee has been working to build up a knowledge base covering all the implications of the “new normal” that has emerged since the global COVID-19 pandemic. In this panel, committee members will discuss various issues that have arisen from the industry trying to navigate this massive change: the benefits, the drawbacks, and the many logistical, security, financial, technical and practical challenges that need to be addressed in order to permanently establish this way of working into the future, and ask the question - is this way of working here to stay?
Colin has 35 of years experience in animation and visual effects, starting in the late 1980s shooting motion control and animation/optical effects, and then transitioning to compositing at the outset of digital effects. He has worked at many of the well known effects facilities such as Industrial Light and Magic, Sony Imageworks, Rhythm & Hues, Digital Domain, and Tippett Studios, among many others. Over his career he has worked on such projects as The Abyss, Death Becomes Her, Babe, Contact, and more recently Avengers: Infinity War, Thor: Love and Thunder, and His Dark Materials. A 20 year member of the VES, he is currently serving his sixth term on the Board of Directors and is Co-chair of the Working From Home Committee.
Emma is a remote VFX Supervisor & VFX Consultant for independent feature films. She is also a headhunter/recruitment consultant for global vfx recruitment firm, PXL Talent. As a stay at home parent she had had to navigate the complexities of working part time in VFX as well as working across multiple aspects of the industry in a remote capacity.
Prior to going remote she has worked as a compositor both in-house with directors and at vfx vendors worldwide including Weta FX, Framestore London, MPC London & Rising Sun Pictures.
Neil is an Animation Specialist who has been in the visual entertainment industry in many different facets of Commercials, Film, Episodic TV, Games, Pre-Vis, and technology development. It has been about constantly learning and adapting to the ever-changing landscape. He has always approached each challenge with the perspective gained from large and small studio environments, and his production experience at Industrial Light & Magic, SONY, Digital Domain, Café FX and more has given much insight into high level creative problem solving.
Rachel is an experienced Senior VFX Producer, who has previously worked at a variety of studios in both VFX and Gaming, including Blockhead Studios, RocketWerkz, Amazon Studios, Nakatomi, Starz Entertainment, and Albedo VFX. She started her career as a 3D/MGFX artist, and in education as a Course Coordinator in the Media Design School, Auckland. Since May 2022 she has been working both on-site and remotely with Rising Sun Pictures, across multiple locations including Brisbane and Adelaide in Australia, and Auckland in New Zealand.
Gavin is currently General Manager for DNEG Montréal and Toronto, and is enjoying working in hybrid mode currently, averaging just over 1 day a week in the office. He was previously Global Head of CG for DNEG when based out of the London office, and spent most of his career there - starting out as an FX artist in 2000, moving up through FX and CG Supervision.