Pixomondo has revolutionized the filmmaking process with their groundbreaking approach to constructing and filming lifelike virtual settings on LED volumes, powered by Unreal Engine. This pioneering method additionally transforms post-production into a realtime experience that unlocks never before seen possibilities. In this presentation, Pixo will dive into the hard-earned lessons from their journey of developing and using Realtime systems in production. Discover how to make the most out of these powerful tools with tried & tested best practices.
Nathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised the In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23...and a couple other productions he's not allowed to talk about yet. (Sorry!)
Mark has been working as a compositor in the VFX and advertising industry for over 20 years. Mark has been at Pixomondo's Frankfurt studio for the last 3 years, where he dove into virtual production and lead the team responsible for the real time environments of 'House of the Dragon' season 1.