For the first time, true simultaneous multi-app and multi-user collaboration are available for 3D production pipelines—and from anywhere. Enabled by Pixar’s Universal Scene Description (USD), NVIDIA Omniverse Enterprise transforms complex design workflows for organizations of any scale. It enables real-time collaboration with multiple users and locations, using multiple applications using centralized project data. Join this session to learn more about NVIDIA in Media & Entertainment and what's new in NVIDIA Omniverse.
Rick Champagne leads Global Media & Entertainment Industry Management for NVIDIA, where he works closely with customers and industry partners in film, TV, and broadcast industries to advance and adopt new technologies. With a long history of managing products such as the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox, and Painter, Rick has been in the service of artists and technologists for over two decades. He maintains close ties to industry as a member of the Visual Effects Society, HPA, and Royal Television Society. He also serves on the Board of Governors of the Advance Imaging Society and as a committee member of the Academy Software Foundation.
Richard Kerris is vice president of the Omniverse developer platform and the industry general manager for Media & Entertainment at NVIDIA. With a career spanning Apple, Lucasfilm, and Amazon/AWS, Richard’s experience combines driving marketing and product development with a focus on bringing new ideas to life. At Apple, he directed developer relations and managed Final Cut Pro, Logic, and Aperture. At Lucasfilm, he served as CTO, managing research and development, IT, and information services. He currently serves on the Bay Area Board of the Visual Effects Society and as an active member of the Society of Motion Picture and Television Engineers.